Legend of Zelda Twilight Princess FAQ/walkthrough By Jonny Humphries version 1.8 Last updated January 4, 2007 NOTICE: This walkthrough CAN be used for the GC version. Just swap east/west and left/right in terms of directions. Table of Contents -Intro [intr] -Controls [cont] -General Information [gene] -Walkthrough [walk] -Part 1: Dawn of Darkness [par1] -Forest Temple [fore] -Part 2: Out of the Twilight, Into the Fire [par2] -Goron Mines [goro] -Part 3: Mandatory Impossible Water Dungeon [par3] -Lakebed Temple [lake] -Part 4: Reflection in the Sands [par4] -Arbiter's Grounds [arbi] -Part 5: Snowboarding and Superb Soup [par5] -Snowpeak Ruins [snow] -Part 6: Walking on Sacred Ground [par6] -Temple of Time [temp] -Part 7: City in the Sky- Beautiful, Breezy, UNPLEASANT! [par7] -City in the Sky [city] -Part 8: Showdown in the Palace of Twilight [par8] -Palace of Twilight [pala] -Part 9: Hyrule Castle Reclamation: Denouement [par9] -Hyrule Castle [hyru] -Heart Piece List [hear] -Golden Bug List [gold] -Hidden Skills List [hidd] -Version History [vers] -Copyright Information [copy] -Contact Information [cont] -Special Thanks [spec] -About Me [abou] !!!!!!!!!!!! Intro [intr] !!!!!!!!!!!! Hello, everyone! Jonny here! Much has already been written and discussed about Twilight Princess. I was excited as any Zelda fanboy/girl about this game, and I wasn't disappointed. Hell, that game was a system-seller, and I can see why. I now actually like Twilight Princess more than Ocarina of Time. Hence, this walkthrough. My first attempt at a guide(for Fire Emblem Path of Radiance for the Gamecube) met with pretty good success, so I decided to throw another proverbial rock into the fray of online walkthroughs. I would have started this way sooner, but I wanted to play through the game at least once so I knew what to do already, rather than do it on the first playthrough and constantly pause and correct myself. Hopefully, you find it useful. This walkthrough does contain what could be CONSIDERED spoilers, but I reveal nothing ahead of time. It's best if you watch the cutscenes and then read the walkthrough itself at any particular point if you're using it. And as always, I make some comments of my own as the story progresses. So, enough preamble. Enjoy! And one final warning before you continue: this FAQ, much like the game it is based on, is aimed towards a teenage(13+) audience. Here we go... @@@@@@@@@@@@@@@ Controls [cont] @@@@@@@@@@@@@@@ *Note: This list assumes you have the Nunchuk already attached to the controller. Control Stick -move Link around -move your horse around while riding. Push forward to gallop, left and right to change direction, and down to stop and turn 180 degrees -move viewpoint around in first person view -swap between selections on menus Control Pad -assign items to B button with left, right, and down -activate wolf senses when in wolf form with left and right -dig holes in wolf form with down -talk to Midna with up. Also transform into wolf and warp once the latter two options are gained Wii Remote -swing back and forth to swing sword -attack enemies while in wolf form -aim with certain weapons -other assorted functions in minigames Nunchuk -shake to perform a spin attack -flick forwards to do a Shield Attack once the move has been gained A button -action button. Performs any number of situational tasks -jump attack while sword is drawn or in wolf mode(continue to press A to maul opponents) -use certain other sword techniques -zoom in on map screen B button -use equipped weapon -hold and release to use energy attack in wolf form -zoom out on map screen C button -swap in and out of first person mode Z button -both defend with your shield and target your closest opponent at once(known as Z-targeting) - button -bring up item selection sub-screen + button -bring up collection sub-screen 1 button -bring up map sub-screen 2 button -swap between hiding and showing mini-map display ########################## General Information [gene] ########################## This section is a small primer for those who are COMPLETELY new to the Legend of Zelda universe, to get you all up to speed. ~Heads-Up Display~ basically, this is all the extra icons and such you see on your screen. The red hearts in the upper left represent how much life Link has. Once you run outta those, it's game over! You can increase the amount of life you have by either collecting Heart Pieces(5 of which make a new Heart Container), or earning a whole one by defeating the boss of a dungeon. The control pad icon in the top right corner of the screen shows what items you have equipped at the moment. The one on the B button icon can be used immediately, but if you press a direction on the control pad, the corresponding item will be set to your B button. Some items won't require setting to your B button, those will be pointed out to you by the game as you collect them. Pressing up on your control pad will let you talk to your friend Midna. She'll always have a good bit of advice regarding your progress in the game, so talk to her if you're stuck and you need a refresher. The lower left corner of the screen contains your map display. Helpful if you need some quick directions, not much else to say about that... And the lower right counter displays the number of rupees(the game's currency) you have collected. They're very prevalent in this game, so no need to worry about cash flow. ~Basics of Exploration~ The game is ALL about exploring. The game world is massive- bigger than any other adventure game I've played, and I've played a lot. As you run around the overworld, towns, dungeons and the like, always pay attention to your surroundings. Look for unusual or suspicious parts of the environment- rocks you can blow up, Clawshot targets, switches- things of that nature. "Be vigilant" is the biggest piece of advice I can give if you want to beat this game without a hand-holding guide. Keep your eyes and ears open for everything. Even take notes at home if you see something odd or unreachable. Come back to it later when your inventory is bigger, and you never know what you might find. And of course, experiment with your weapons and items. Almost all of them have more than one use, so see what else you can uncover. ~Combat~ You'll encounter many enemies in this game, some harder than others. Sometimes you'll have to pull out your sword and give a little ass-whipping, lest you take one yourself. Hold down the Z button to lock onto the nearest enemy, and use the Wii remote to attack your enemies just by swinging it around. Jump attacks(using the A button) do double damage, so make good use of them. Some enemies will require the use of a specific weapon, item, or skill to defeat. Try everything until you find something that works! Naturally, I'll detail how to kill certain enemies as you encounter them in the walkthrough. Lastly, there are a small number of TOUGH enemies- bosses and minibosses that guard key items or the end of dungeons. These ones will really require more strategy than force to kill. Always pay attention to your surroundings, and use recently acquired items- they almost always work like a charm. And if you're really stuck, Midna will always be there to give you a hint in the right direction. ~Link's wolf form~ Almost every Zelda game since Link to the Past has had some sort of major transformation for Link. Ocarina of Time had child/adult Link, Majora's Mask had the Deku/Goron/Zora masks, Minish Cap had Link's shrinking ability, and Twilight Princess has a new form for Link: a wolf. For the early part of the game, you transform into a wolf whenever you enter the Twilight Realm. Your abilities are drastically altered when you're in wolf mode. For one thing, you can't use any of your weapons or items. For another, you can't talk to human characters but you can talk to animals. Also, you cannot open most doors as a wolf(opposable thumb issue- or lack thereof). Later in the game, however, you gain the ability to shift back and forth from wolf to human. You can only shift back and forth when nobody's watching, though. The rest... well, you'll figure it out as you go along. ;) $$$$$$$$$$$$$$$$$$ Walkthrough [walk] $$$$$$$$$$$$$$$$$$ This is it, the meat of this FAQ. Here, you'll find everything you need to do to beat this game, in order. I hope everyone finds my directions clear enough to follow well, and I apologize in advance if the writing styles of different sections don't "mesh" together as well as you'd expect. That's what I get for writing some parts of this thing at three in the morning. Nonetheless, I hope everyone finds it useful. In the walkthrough, I will periodically point out collectables like Heart Pieces, Golden Bugs, Howl Stones, and the locations of the Golden Wolf as I came across them. Those paragraphs are strictly optional, but I HIGHLY suggest you pick them up. They'll make the game more enjoyable. I was going to put in a list of the regular items, but decided against it. I mean, you get stuff like the Clawshot or Iron Boots as the story progresses anyway. That sort of list would only be a waste of space... you know. Also, for the upgrades such as the additional Bomb Bags, quivers, and the big wallet(I have not yet found the next wallet size) are in the walkthrough rather than having a separate section. The same goes for the bosses. I mean no offense to anyone when I say this, but when people write walkthroughs and put all the bosses in a separate section near the end and leave them out of the main walkthrough, it just feels broken. Everyone's style is their own, but if you need help with a boss, just scroll through the walkthrough section. I have the boss strategies easily sectioned off and noticeable. I point out all the big upgrades and bosses anyway, so if you need one particular item or such, just scroll through until you find the appropriate heading. I can't think of anything more to say here, so enjoy the game, and my guide! %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -Part 1: Dawn of Darkness [par1] %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% First off, once the game starts, you get to name your character and your horse. For simplicity's sake, I'm sticking with their respective original names, Link and Epona. ~Ordon Village~ After watching the opening scenes, talk to Fado(your goat herder buddy) once you gain control of Link. Take some time to get used to the Wii's control scheme, then when you're comfortable, leave and go north to the Ordon Woods. ~Ordon Woods~ Head north then east to get to the spring, where you meet Epona and Ilia(who you can tell totally has the hots for Link). Watch the scene, then go the nearby patch of horse grass. Play, you magic elf, play us a song! That grass is basically this game's Epona's Song. Climb on top of Epona, and head south to the main part of Ordon Village. ~Ordon Village~ To be honest, this is a small and boring place(well, only boring for now). Just head straight south to Fado's ranch. ~Ordon Ranch~ Talk to Fado in the middle of the field. He'll get you to herd all the goats into the barn while riding Epona. Come to think of it, this is great practice for riding Epona anyway, and since you have no time limit, feel free to mess around. For actually herding them, try and "lead" them away from you and press A to shout and scare them away even more. Once they're all put away, Fado will put up some fences so you can practice jumping with Epona. Once you're done, jump the fence and head back north. ~Ordon Village~ Next morning, a few of Link's little buddies will wake him up. Go outside and talk to Talo(the kid with the red bandana), Malo(the androgynous toddler), and Beth(the freckle-faced girl). You want that Slingshot they're talking about, you know you do... But if you go to the general store, you'll see that the owner is in no mood to sell anything. Her cat has gone missing... hmm... As you leave the store, head to Link's right. A guy will talk to you from on top of a rock and point out that same cat. We're gonna have to lure it back to the store. First off, go to the top of that rock and pick a piece of hawk grass. Whistle with it like you did with the horse grass and a hawk will come down to meet you. You can aim him with the Remote and release him, so release him on the bee's nest above Fado's house. It'll come crashing to the ground. You know, those bee larva would make great fishing bait... Go to the river and talk to Uli, Rusl's wife(she's the pregnant lady with the red and white shirt). She's stressing over a cradle... Go back up to where you called the hawk, and leap onto the store's roof. Jump from there across several more rocks to one last rock spire in the middle of the pond. There'll be another patch of hawk grass, so call your bird buddy again and look off into the distance. There should be a monkey off in the center of the lake on top of a rock. Aim well, and loose the hawk on the monkey. If you aimed correctly, he should snatch the cradle right out of the monkey's arms and deliver it right into your hands! Bring it back to Uli and follow her back to her house. She'll give you a FISHING ROD as thanks! We're gonna bait that cat now... Head to the stream where the cat is. It's behind the house with the paddle wheel. You can NOT catch that cat yourself, so don't even try. You'll have to catch a fish to coerce it. So, equip that rod to B and cast it into the water. You won't be able to acquire any bait yet, so just wait things out and once you catch a fish, flip it out of the water. I find the best time to catch one on the hook would be RIGHT when the bobber dips all the way into the water. This is probably the most annoying part of the game, honestly, so it's good we're getting it out of the way. Regardless, once you get a fish on the line, flip it out of the water. The cat should grab it and take it straight down to the shop. Return to the shop and talk to the owner to receive a nice reward: a BOTTLE! ...with milk. Now, the milk is decent, but it's the bottle that's the real prize. It can be reused indefinitely to store just about anything. Also, the store owner will start selling her wares. Now you can buy that Slingshot. Run around town and scrounge up 30 rupees. You can climb to the top of that tree the bee nest was in to get 15 rupees, but the rest you'll just have to find wherever. Busting open pumpkins is the best way. :P Once you have enough, buy the SLINGSHOT, then head north to Link's house. Those kids will be thrilled about the Slingshot, so you can do some target practice with the targets set up outside of Link's house. It's a good idea to get aiming down pat now, too, because you'll need to hit targets under a lot more pressure later on. Once you finish the display for the kids, head up into Link's house. However, there's a Skulltula lurking on Link's ladder. Use the Slingshot to knock it off, then climb up into your house. Open the chest placed there by Rusl and grab the WOODEN SWORD. It's your first main weapon in the game. Sweet! Once you leave your house, talk to the kids again and they'll give you a brief tutorial on how to use your sword. Once that's over, a monkey will appear... follow it! Keep heading north until you get to... ~Faron Woods~ You're gonna have to call Epona here to leap over the gate. Once you do, keep going north, then northwest until you come across a cottage with a guy outside. This is Coro, your friendly neighborhood lantern expert. Talk to him, and he'll tell you about the dangers of dark caves up ahead... even better, he'll give you the LANTERN! Take it out in dark areas to illuminate things, but be careful of the oil level(represented with a yellow meter). You can refill the Lantern by using oil stored in a bottle, coming back here, or finding it in basins in certain dungeons. In any case, laugh at the bird's nest in his hair, then go back to that cave you passed up earlier to the northeast. There will be a Deku Baba in front of the gate, so slice it up. Once it dies, you can grab the nut it produces, and throw it to gain seeds for your Slingshot. Into the cave now... It's dark in there, so you'll have to whip out your Lantern to see your way around. Light the torches as you go, and you can even find a chest with 10 rupees in it. Burn away the webs by swinging your lantern with B, and exit to the north. <3 Heart Piece!!!<3 Once you emerge into the forest again, head to the northwest. You'll come across another small cave. Kill the Bokoblin inside, and open the chest for a small key. But that's not all... light the two torches in here, and a chest will appear on the upper ledge. Open it for your first HEART PIECE! Then get out of that cave and head southeast, carving up all who stand in your way. Open the gate in the southeast, and keep going. CURRENT TOTAL: 3 hearts, 1 piece Head north in this new area. You're just outside the Forest Temple, but you won't be getting in there for a little while. Also, take note of the large bridge that seems to have been dumped off here... remember it for later... Head north, and you'll see Talo and the monkey trapped in a cage. Kill the Bokoblins guarding it, then cut the cage to open it. After that, you'll see a nice wrap-up moment with Link returning the kids back to Ordon Village. The story automatically cuts to the next morning. ~Ordon Ranch~ Now you get to herd some more goats. Same as before, but this time there's more- 20 instead of 10. Once you finish, head back into the main village. ~Ordon Village~ You'll see another scene here. Talk to the mayor again for a rather humorous sequence... a goat will get loose from the ranch, and you'll have to plant your feet with A and grab it by the horns. Keep in mind, you'll have to do this again later in the game. Once that's done, head north to the Ordon Woods again. ~Ordon Woods~ The gate to the spring is closed because Ilia's pissed at Link, so search to the southeastern wall for a crawlspace. Enter it with A and emerge in the spring. After some dialogue, Link, Ilia, and the kids will be captured by a group of orc-like Moblins. ~Hyrule Castle- Twilight~ Once Link regains consciousness, you'll see you're chained up inside a cell. There's nothing you can do but wait, and eventually a strange little humanoid will come to talk to you. This little creature is Midna, and she'll be your ally for the rest of the game. She'll free you from your chain, but you'll have to get out of the cell at your own accord. Z-target so you're facing the pile of wood in the corner of your cell, and press A to charge and break it. Dig out of your cell, then head southeast to the exit. Midna will ride on your back, and she'll help you whenever she can(like pulling on that switch with A to open up the grating). Get used to your new wolf body, then head onward! Make your way through the sewers. There's really no way to get lost, but go northwest towards the circular room. As you go, there are several little alcoves to the west and south. Pull the switch along the way to lower the water level so you can continue, than the one to the south to raise the water level again so you can pass over the spikes to the north. In short, you want to make sure the flood gate on the west dead end is open, then swim across the spikes and go to the northeast dead end. Open that gate up to drain the water, then go immediately west from there. Midna will be waiting on the other side of a grating, but there will be a small hole you can crawl through. On the other side, you'll come across a large spiral staircase. Work your way up it, and you'll see another new technique- a Midna-assisted Long Jump! When you try to jump to the next edge, it'll crumble, but go back up to it, and Midna will alert you. Answer her with Up and she'll warp to the next ledge. Z- target her and press A to jump towards her. You'll often do this several times in quick succession, so be sure you're comfortable with it here. You'll also come across tightropes you can only cross in wolf form. Once you get to the top of the stairs, stand on the bit of rubble on the floor, and do another series of long jumps to the top of the tower. Head outside, and move along the roof to the north. There are no surprises here, but edges of the roof will crumble if you stay on them too long, so watch it. You'll also have to push a crate with A to continue on. Once you reach the slanted roof at the end, climb up top into another tower. Go up the stairs and into the room to see Princess Zelda for the first time in this game, as well as a flashback detailing the first appearance of the pure evil that is the Twilight King. Once that's all over, leave down the stairs for another scene. We'll be going back to Ordon Woods... but you'll still be stuck in wolf form. Midna will also disappear into your shadow, as she is unable to take physical form outside of the Twilight Realm. For now, head south to Ordon Village. Looks like we're going to have to find a new sword and shield... ~Ordon Village~ As you go south from Link's house, a squirrel will talk to you. Yeah, you can talk to animals as a wolf, so use this to your advantage. Go south in the village and you'll see the mayor and Rusl talking about a shield... hmm... if you try to get closer, they'll leave, so you'll have to sneak up on them. Go into the lake, climb out where you caught the fish earlier, then stand JUST inside the torchlight and listen in on them. You'll learn the whereabouts of both the shield and sword you want. For the shield, you'll have to get into the waterwheel house from the roof. Stand on the rock in front of the shop, you can do a long jump up to the roof. Be CAREFUL, though. There's a guy on top of a nearby rock, and if he sees you in the nearby torchlight, he'll summon a hawk to attack you. You actually have to get him to see you once, I think, so once that happens, leave the area and come back. Then, you'll be able to do that long jump to the roof. Sneak up behind the guy, that'll scare him away. Then do another long jump series into the house. Once inside, climb onto the table, do a long jump the nearby ledge, then dash into the wall a couple of times to knock the ORDON SHIELD off the wall. Leave via the nearby open window. The sword is a good deal easier. Remember Rusl's house? It's in the far east of the village. Go to the back corner of the house, but be sure not to get spotted by Rusl carrying the torch. Turn on your wolf sense to find a dig spot, and dig in it to get inside the house. Grab the sword from the sofa and leave the way you came. Now we're heading back to Faron Woods... where the Twilight realm has taken over. ~Ordon Woods~ Go back to the spring. After a short scene, a Twilight monster will appear. Kill it quickly! If you use your Jump Attack as a wolf, you can latch onto your opponents and bite them repeatedly with A. After this, you'll be briefed on what's going on by Ordona, the Light Spirit. Continue north to the Twilight Realm and enter... ~Faron Woods- Twilight~ Head north, and you'll be trapped by several more Ing-esque(if anyone's played Metroid Prime 2) Twilight monsters. You now have to take on three at once, but you'll quickly learn about fighting them three on one. You kill two, the last one revives them. What you'll have to do, once Midna points it out, is hold the B button to use your energy field attack and take 2 or all 3 out at once. You'll have to do this a lot over the game, so make sure you're comfortable with that too. Once you've killed them all, continue north to a spring not far from here. Check it to talk to the light spirit there: Faron. Looks like you have a new mission: to kill all the evil electrical bugs in the woods and gather the tears they drop. This part isn't too hard. The bugs all show up on your map as white dots, but you'll need your wolf sense to see them. Bugs one and two are right down the path from where you start. Head to Coro's cabin to find number three on the side of said cabin. Dash into the wall to dislodge it, kill it, and climb up and Long Jump into the house. Use your senses to see Coro cowering in the corner, and bugs four and five will be revealed. Kill them too, then leave the way you came. Go back to the entrance to the dark cave. The door is locked, but you can get around that by digging below it. Kill bugs number six and seven here, then continue through the cave. Luckily, it's pretty bright in here. Nothing special in here, just exit to the north. An insidious purple fog now covers most of the ground here. Bugs eight and nine are on the wall to the left, and once you've killed them, go to the edge of the fog on the left wall to start another Long Jump sequence. Head towards the overhanging cliff and two more rocky spires, then Long Jump across them onto the platform in the center of the area. Bugs ten, eleven, and twelve are all on this center platform. After taking them all, go to the east edge of the platform for four(!!!) more Long Jump sequences in a row. Once you reach the end, there'll be bugs thirteen and fourteen in the ground. These ones, you'll have to dig up. Head east to the entrance to the Forest Temple. Once you change areas, you'll find more Twilight monsters. Kill them like before, then continue towards the entrance of the Forest Temple. Bugs fifteen and sixteen are in plain sight here(in a manner of speaking). Once you've killed them both and collected all the tears, you'll be transported back to the spring, brought back to your human form(with some absolutely BADASS new clothing), and the Twilight Realm will be gone! ...for now. ~Faron Woods~ Once you regain control of Link, head straight to Coro's shack. He'll give you the small key needed to open the gate to the north Faron Woods. He'll also have a new offer, a BOTTLE full of lantern oil for 100 rupees. If you have the cash now, drop it for the bottle. If not, it's safe to wait until after the Forest Temple to do it. But the bottle is definitely worth it. If you don't have enough to buy the bottle, at least get a refill, because you'll need it in a moment. In any case, head through the dark cave towards the north. The evil fog is still there, however, but you can get it out of your way by swiping your lantern. You won't get that chance, though, because as you head towards it, a monkey will steal your lantern! Basically, just follow her through the fog, killing any enemies that happen to show up, and once you reach the end, you'll get your lantern back, empty of oil. If you didn't buy the bottle, I hope you have some extra oil, because you'll need it to get into the Forest Temple. Even if you have none, there's a small store run by a sentient(?) bird near the Forest Temple. Fill your bottle with Lantern Oil if you need it, but you better pay him, lest you get pecked to death. When you're prepared, go north to the entrance to the Forest Temple... On your way, however, you'll come across a mysterious Golden Wolf. After a scene with him, you'll learn your first Hidden Skill: the ENDING BLOW! Basically, you use it on enemies who have fallen to the ground to kill them instantly. Use it often, use it well. Continue north and burn away the web with your Lantern to enter the... <<<<<<<<<<<<<<<<<<<< Forest Temple [fore] >>>>>>>>>>>>>>>>>>>> OVERVIEW: The Forest Temple is the first dungeon, only has one floor, and is fairly easy. Monkeys are your friends in this one, but to uncover everything, you'll need to harness the power of wind, free all the poor imprisoned primates, and deal with some rotating bridges and hungry plants. WALKTHROUGH: Head north into the first room, and dispose of the assorted baddies lurking within(Keese, the Zelda universe equivalent to bats, and more Bokoblins). Once they're cleared out, cut the monkey's cage to free her. Go back and climb the ivy on the west wall to reach a chest containing 10 rupees, and head north into the next room. Keep heading north, pausing to slaughter a Big Skulltula. On the ground floor, there is a Bomb Spider that turns into an explosive device once you hit it with your sword. Use it to blow up the nearby rock and gain access to a 20 rupee chest(don't worry about the one hanging from the ceiling... we'll be back for that later). Light the four torches in the center platform to raise a staircase, then grab the DUNGEON MAP from the chest to the left and move north into the next room. You're now outside. All looks well... until an evil monkey appears and uses some sort of tornado-generating boomerang to destroy the bridge! Oh well, we'll have to try another route for the time being. Go back to the previous room. I'm actually going to call this room with the four torches and the hanging chest the "main room", for reference's sake. Your monkey friend will move onto a tightrope and start swinging, allowing you to swing across with her help. Time it right and let go to cross to the platform to the west, and head into the next room. Here, head to the right and use another Bomb Spider to blast away another rock. Smash one of the jars here to meet Ooccoo, a VERY creepy-looking warping chicken... ever see that South Park episode where Stan stays with PETA, and there are those human/animal hybrids? That's what she reminds me of... but I digress. You can use her to warp out of dungeons, say, to gather supplies, then warp right back to where you left, but you should never need to do that. Head to the main part of the room, and leap across the platforms to the north end of the room. If you care, you can make a detour into the water, then swim southwest to find a small cave with 10 rupees. Head through the northern door. Keep going across the bridge here, but be careful: the bridge is affected by the wind here and will periodically spin 90 degrees, rendering it inaccessible until it spins back into place again. Tread across and head through the northern door. All you need to do here is grab the small key out of the nearby chest and leave the way you came. Go two rooms back. Go west in the water room and unlock the door. In this room, you'll see an imprisoned monkey. We're gonna have to free him, but as soon as you cross the bridge here, it'll break on you. Roll into the totem pole atop which the cage sits several times to send it tumbling down and free the monkey. Once you do, several Bokoblins will appear. Kill them, and leave the way you came. This time, you can use the monkeys to swing across the gap where the bridge used to be. Head back into the main room, but go east this time. <3Heart Piece!!!<3 First thing you'll want to do here is kill the evil Red Deku Babas. If they latch onto you, just Spin Attack to dislodge/damage them. Once they're dead, head up the stairs, taking note of the hungry, toothy flower halfway up. As you go, you'll see a Bomb Spider. Hit it, then throw it over the nearby ledge into the flower's mouth. It'll eat it, and... BOOM! Once it's gone, kill the Skulltulas crawling across the ivy, jump the gap and climb up on the same ivy. Don't go through the door yet, though! Hit the nearby Bomb Spider, then drop it down the nearby ledge to kill another hungry flower. Once that one's clear, jump down and open the chest to receive the HEART PIECE it was blocking. Circle back upstairs, then go through that door to the south. CURRENT TOTAL: 3 hearts, 2 pieces You'll see another imprisoned monkey, but this one's under lock and key. The key is on the ground, but it gets quickly eaten by a large, angry plant. You know what to do! Move in close, then as it lowers its head to ram you, move back and Jump Attack it. Once the head dies, locate a nearby Bomb Spider and throw it into the body's gaping mouth to deal with it for good. Pick up the emerging small key(it's probably all sticky and covered with plant guts, I do NOT envy Link in these cases) and unlock the monkey's cage with it. Go back to the previous room and head east from there. You'll have to use a Bomb Spider to blow away a rock before you enter. We're now in the easternmost room in the dungeon. Roll into one of the totem poles here to knock down a chest containing a small key, then move across the tile bridge. Be careful, though! There are worm enemies lurking under some tiles, and they'll pop you one good if you stand on them. You can't kill them(yet), so just avoid them. Light the two unlit torches here to raise a couple of ledges that form a staircase, then climb up and unlock your fourth monkey. Oh, and climb the ivy on the north end of the room to reach 20 rupees, if you care. Nevertheless, bring your emancipated primate back to the main room and head north to the outdoor bridge room. Clever little fellas that they are, you can now cross where the bridge was destroyed earlier. Swing across with their help and enter the door ahead. Time for your first miniboss fight! ---------------------------- MINIBOSS BATTLE: BOSS MONKEY ---------------------------- The first thing he will do is use that boomerang of his to knock down a bunch of Red Deku Babas. Deal with them first, then focus your attention on the Boss Monkey himself. He will constantly leap from totem pole to totem pole, throwing his boomerang from time to time. The trick here is to NOT Z-target him, and follow him as he leaps from pole to pole. Wait until he pauses and throws his boomerang, then roll into the pole to throw him off balance. When the boomerang comes back, it'll knock him down and stun him. Take out your sword and hack away at that giant red butt of his. There's not much else to this fight, after two or three rounds of attacking, the mind-controlling insect will fall off his head, and all will be well. Plus you receive his weapon: the GALE BOOMERANG! Before I continue, here's how to use the Gale Boomerang effectively: when you use it with B, you aim with it like the slingshot. At any time while aiming, you can press Z to lock onto a target, up to five in a row. Once you throw the boomerang, it'll hit all the targets you locked onto, in order. The tornado it stirs up will be helpful in moving things around and hitting those propeller switches, like the ones on top of the bridges we saw earlier. You'll have to use it right away to open the door out of the miniboss room, just give the switch a few good winds and you're good to go. Once you emerge from the miniboss room, use the Gale Boomerang on the bridge immediately to your left. Cross it, kill the Bokoblin there, and use the GB again to free another monkey. He'll leave for now, but you'll see him again later. We have some collecting to do. <3Heart Piece!!!<3 Head back to the far east room of the dungeon, the one with the tile worms where you freed the fourth monkey. Use the GB to chew up the floor and remove all the tiles, then kill those worm enemies. Then, use it to put out all four torches in the room, and grab the HEART PIECE from the chest under the now descended wooden stairs. Head back to the main room, and Gale down the hanging chest to get the COMPASS, which in this dungeon shows us the locations of all the remaining un-freed monkeys. Head immediately west from the main room. CURRENT TOTAL: 3 hearts, 3 pieces We're back in the water room. In the southwest corner of the room, there's a chest hidden behind a wooden gate. There are four poles in front of it, each with a propeller on top. If you look at the floor, there is a Z-shaped pattern on the floor, so mark each of the props accordingly, going along the Z. If you hit them in the right order, the gate will open and you can claim the BIG KEY. Now, all we have to do is free those last three monkeys. Go north two rooms, back to where you found the first small key. There's a lot more to do here now that you have the GB. Hit the propeller switch on the bridge so you can access it, then again so you can enter the eastern room. You'll have to kill some more Bokoblins along the way, but they're as easy as ever(bonus points if you can knock one off the bridge!). For this next monkey, you'll have to fall through one of the holes in the floor to reach the platform on which his cage sits. Deal with a couple of Skulltulas first, then find the hole ahead and to the left of the room's entrance. Burn the web away, then fall through and break him out. Go back to the previous room, then north. The boss room is across from here, but you still need two more monkeys to help Link out. Go east, deal with a Bokoblin and a few Small Skulltulas, then climb the ivy up to the eastern door. This room is very interesting. Dispose of the Red Deku Babas, then take a look around. To get the treasure chest off to the south, you need to lock onto and retrieve a Bomb Spider with the GB, then throw it at the hungry plant in front of the chest. Once the way is clear, hop on over and take the small key. We still have a monkey to free in here, though: lock onto a Bomb Spider again, then the big rock on the above ledge to the east. The GB will carry the spider right towards the rock and demolish it for you. Climb up, then retrieve one more bomb Spider with your GB. Destroy on last rock barrier, and the second- to-last monkey will be free! Head back two rooms, to the one with the rotating bridge, and open the locked door to the west. Begin here by opening fire with your GB and slaughtering all the tile worms within range. Once they're cleared out, look in the back corner of the room for a small tunnel. Run through it, kill some assorted Skulltulas at the end, and climb up the ivy to arrive right in front of the last monkey cage. Activate the two propellers to open the cage and free him, and grab the red rupee on the scaffolding on your way out. Head east, then north to the large room where all the monkeys have gathered. All the monkeys will then form a chain, which you can use to swing across to the boss room. Enter... ///////////////////////////////////// BOSS BATTLE: TWILIT PARASITE- DIABABA \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Diababa starts out with two large Deku Baba heads emerging from a purple pool of water. There are several Bomb Spiders on platforms in the pool, too. Lock onto one of the spiders, then one of the Deku Baba heads with your GB to send the Bomb Spider into their mouth and destroy the heads. Be quick, or they'll try to take a chomp out of you! Once both side heads are destroyed, the central head and two new side heads will emerge. There are no more Bomb Spiders handy, but help arrives- in the form of the Boss Monkey! He'll be sliding across a rope with Bomb Spiders of his own, so move to the back of the room and ready your GB again. Lock onto the Boss Monkey, then one of the heads to retrieve a Bomb Spider than deliver it to one of Diababa's mouths. Once the two side heads are down, you'll have a clear shot at the center head. Send a bomb over to it, same as before, and the center head will collapse onto the floor. Rush in, then deliver Jump Attack after Jump attack for some heavy damage. When the head gets back up, it will spew some lethal-looking purple gunk at you. Just keep moving back and forth to avoid it, rolling under the spray if necessary. Repeat this strategy 2-3 times to finish Diababa off for good. Victory is yours, and you receive a HEART CONTAINER(you get one after every major boss battle) and your first FUSED SHADOW. Midna tells you that she needs all three Fused Shadows, but she won't say what for... no matter, we're done here. You just beat your first dungeon in the game, congratulations! %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -Part 2: Out of the Twilight, Into the Fire [par2] %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ~Faron Woods~ You emerge at the spring here. Your next mission is to head west to the Eldin province. Go north to Coro's shack, then continue north to... ~Hyrule Field~ There is no larger area in the game than Hyrule Field. It connects all the major areas of the game, and spans several provinces. For now, just head west to Kakariko Gorge. As you go, you'll meet an EXTREMELY freaky man known as the Postman. He'll hand off a letter to you(you'll meet him again as you get more letters) which you can look at in your Collection sub-screen. <3Heart Piece!!!<3 If you look at your map, you should see a small pond in the middle of your current area separated by a bridge. At the southern end of that bridge is a cluster of trees. Look up at the branches, one of them has a HEART PIECE resting in the boughs. Use your Gale Boomerang to acquire it. Afterwards, head to the west end of this section of Hyrule Field, and enter the Twilight Realm there. CURRENT TOTAL: 4 hearts, 4 pieces **Golden Bug!!!** In the same area where you got your Heart Piece(last paragraph), go southeast of the bridge. Look on the side of one of the trees there for your first Golden Bug: a MALE BEETLE! You can just grab him right off the trunk of the tree. He is the first of many Golden Bugs. I will keep pointing them out as you can get them, but keep your eyes open nonetheless. **Golden Bug!!!** In the same area of Hyrule Field, check north of the entrance to Kakariko Gorge (BEFORE you go into the Twilight Realmn!!!). Directly north of that entrance, there is an inaccessible ledge with a row of trees on top. Check the tree that is the furthest north... the FEMALE BEETLE is on the side of that tree. Use your Gale Boomerang to get it down. ~Kakariko Gorge- Twilight~ Continue west here until you come across your old broken Wooden Sword. Turn on your senses, than sniff it to learn the YOUTHS' SCENT. You'll learn several scents like this over the course of the game, but you can only remember one at a time. Keep your senses on and follow the scent trail, but your search is cut short when you stumble across a trio of Twilight monsters. Kill them all, and you'll notice something else... the bridge is gone! Midna will show you your map and explain that whenever you kill a group of Twilight monsters, the warp point they used will stay open, allowing you to use it whenever you like in wolf form. Now where did we see a loose bridge before...? Warp to the north portal in Faron Woods. ~Faron Woods~ Approach the loose bridge and answer Midna's alert to get her to warp it back into place in the gorge. ~Kakariko Gorge- Twilight~ Just keep going along the scent trail until you arrive at a gruesomely bloodstained gate. Dig through it, kill the Twilight Bokoblins on the other side, than enter... ~Kakariko Village- Twilight~ the first thing you'll see here is another Twilight monster trio. Waste them to establish a warp point here, then head to the nearby spring. We're gonna have to go on another dark insect hunt. Starting from the southwest and going up, here are the locations of the dark insects: 1, 2, and 3: Long Jump up to the top of the first house you come across. You'll fall through the roof and see a scene. Looks like the kids are closer than you think... anyways, once it's over, grab the stick in front of you, light it on the nearby flame, then jump across the platforms to light up four torches and open the route to the basement. Three of them are downstairs. Take them out, grab the tears, then Long jump out of the north end of the basement. 4: You'll emerge in the graveyard. Insect #4 is right in front of you, but you'll have to dig it up. Kill it, then head back into the main town. 5: Keep going north until you get to Barnes' Bomb shop(it has the sign in the front. Climb up the storage shed to the right of the shop, then leap through the window and inside. Go upstairs and dash into the cabinet to release insect #5. After you're done, leave via the second floor window. 6, 7, and 8: climb across the balcony to the land above and behind the shop. You'll see insect #6 crawl into a nearby building. Go through the crawlspace and inside, and light the fireplace inside. Sparks will fly, so GET OUT OF THERE IMMEDIATELY. The storage shed will explode, leaving the tears from bugs 6, 7, and 8 all at once. Sweet! 9: While you're up here, move up the winding pathway nearby. Follow it along the rock wall and along the scaffolding, then dig at the side of the house to enter. Smash some jars in the corner to reveal insect #9. 10: Not far from the destroyed storage shed, there is a small wooden platform on the edge of a cliff. Drop off of it to the roof below, and fall through to get inside the house. Insect #10 is underneath a crate. Push it to coax the bug out, then kill it and leave with a Long Jump. 11: On the right side of the town, go to the general store(the southernmost building) and get inside through a crawlspace. Climb up the shelves and break one of the crates to get bug #11. 12 and 13: Go up the hill to the right of the general store, jump across the balcony and enter the inn. Drop to the ground floor and use the stick and torch to start a fire in the fireplace. You won't burn down the building this time, but you'll find bug #12. After that, go into the next room and kill the Twilight Moblins hanging around in there. Go up to the second floor and ram the nearby wall to shake bug #13 loose. The remaining three are on Death Mountain. Go back outside and leave town via the northwest exit. ~Death Mountain- Twilight~ 14: Long jump up the first impassible barrier and continue up the mountain. Once you come across the steam vents, dig around for bug #14. 0o Howl Stone!!! o0 The first HOWL STONE is in plain sight among the steam vents. The wind will play a sort of melody, and you have to match it by holding A to howl and use the control stick to change your pitch to match that of the wind. Get it right, and you'll warp to this odd, ethereal plane where you have to repeat the song once more. Once you do, the Golden Wolf will appear again, and his position will show up on your map. He should be right in front of the spring of the Ordon Woods. We'll be tracking him down later. 15 and 16: Keep going up the mountain until you come across a circular clearing. Once you arrive, another group of Twilight monsters will appear. Due to the structure of the wall, you'll have to kill the enclosed one first, than the other three at once. Once the warp is formed, dash into the nearby steel grating to dislodge and kill bug #15. Do a Long jump up the grating, continue down the path, and do another Long jump to go even further up. Once you come across the Goron spirit up here, jump down into the hot springs and kill bug #16. You'll then be warped back to Kakariko Village and the Twilight will be gone from here. ~Kakariko Village~ After the conversation with the light spirit Eldin, you'll see a scene where you meet up with the kids again, and meet Renado, the village shaman, his daughter Luda, and Barnes the bomb maker. Take a moment to enjoy this very cool remix of the Kakariko Village theme, then go back up Death Mountain. ~Death Mountain~ the ladder is still broken, but you can still climb the metal grate. However, you won't be able to progress much further due to the Goron guard rolling into you. You can try to wrangle him like you did to the goat, but he'll knock you down anyway. Damn. Leave here for now, but as soon as you do, Renado will talk to you and discuss a possible plan to get up there... well, time to head back to Ordon Village! But before you leave the village, something very unexpected occurs... Epona's back, baby! But she's completely freaking out, so you have to restrain her. While riding her, just move the control stick in the indicated direction to slow her down, press A to seize her when prompted, and eventually you'll gain full control of her again. Now that you have your trusty steed back, head back to Ordon Village. **Golden Bug!!!** Since you're relatively free to go now, you can check things out in town if you want. But before you leave, go to the house just to the left of Barnes's Bomb Shop. Check on the floor for a FEMALE ANT. <3Heart Piece!!! <3 While you go through Kakariko Gorge, go as far east as you can. You should see a rock spire with a round metal target on the side. On the top of that is a HEART PIECE, so use your Gale Boomerang to retrieve it. CURRENT TOTAL: 5 hearts 0oGolden Wolf!!!o0 As you go through Ordon Woods, you'll see the Golden Wolf again near the spring. This time, he'll teach you the SHIELD ATTACK! You can only use this move on certain foes when the notice pops up on the bottom of the screen, and although it doesn't damage them, it leaves them open to other attacks. It can also be used to bounce projectile attacks back at enemies. Cool! ~Ordon Village~ Talk to the mayor to start a scene. You'll learn the secret to earning the Gorons' respect: Sumo wrestling! The mayor will teach you how to fight like a Goron. You step forward and push your opponent back with A, swing the remote around to slap them and leave them open to pushing, and move the control stick left and right to circle your opponent. If you start getting pushed yourself, mash the A button to escape your foe's grip. Practice by defeating the mayor twice, and he'll give you the IRON BOOTS. Those boots are the only thing that can make the Gorons respect your authoritah! Once you're done here, go back to Death Mountain. <3Heart Piece!!!<3 While you're in Ordon Village, head over to the ranch and talk to Fado. He'll have another goat-herding job for you, and once you get them all in, you'll get another HEART PIECE! CURRENT TOTAL: 5 hearts, 1 piece ~Kakariko Village~ As soon as you enter the village, you'll see a scene. Looks like we won't be going up the mountain right away. We have to save Colin! Leave town through the northeast exit and chase down that gang of Moblins! ~Hyrule Field~ You'll be doing a massive horseback battle. You're probably not used to fighting on horseback yet, so ignore his minions and go after the King Moblin! You can use your sword while riding Epona, so keep up with him by dashing and slice him up. He moves as fast as you do, so you'll have to dash to keep up. Follow his movements closely, and Spin Attack to shake of his henchmen if you get surrounded. Damage the King Moblin enough, and you'll take the fight to the Bridge of Eldin, where you get to take him on in a good old fashioned jousting match! You'll basically be charging at each other. If he hits you, you'll get knocked into the gorge, so what you wanna do is charge him, but stay SLIGHTLY to one side. Hack away as you pass him(he'll try to swerve to hit you; you'll have to swerve more). If you hit him, great! If not, try again next pass. After you slice him twice, he'll tumble off into the gorge and Colin will be free! Enjoy that incredible victory pose while you celebrate. You can now head up Death Mountain distraction-free. <>Hylian Shield!!!<> Before you go, however, I STRONGLY suggest you go to the shop(which is now run by Malo- how a toddler can run a store is beyond me) and buy the HYLIAN SHIELD. That Ordon Shield you have now is wood, and you're heading up a volcano, so you need a good metal shield. It costs 200 rupees, which you should have by now. Once you're prepared, head up Death Mountain. ~Death Mountain~ Climb up the mountain like before, except now when the Goron sentry tries to charge you, put on your Iron Boots and wrangle him like the goats! He'll be out of your way, so you can progress up the mountain. Every so often as you go, another Goron will come rolling down, divert them the same as the sentry(the way Link dusts off his hands after shoving one is funny ^_^). When you get to the area with the steam vents, there will be Bokoblins on the cliffs above shooting fire arrows at you. You don't yet have a bow, so you'll have to improvise. Look for a patch of hawk grass and use your feathered raptor ally to knock out the offending Bokoblins. They all must have graduated from the Stormtrooper School of Marksmanship or something, because they won't be able to hit you unless you're like six feet away from them. Once you arrive at the Goron settlement at the end of the trail, the Gorons here will still give you grief. Most of them will try to punch you, but if you guard then hit them with your sword(or Shield Attack them), they'll go off balance and curl up. You can then climb on their backs and get a boost upwards from them as they uncurl. Use this trick to get to the top of the area. It's all pretty straightforward, and if you get too hurt from the Gorons, you can rest in the nearby hot spring. Oddly enough, the Gorons resting there will not attack, indeed, they'll welcome you. Perhaps soaking in the hot water has cooled(?) them down? Oh, almost forgot: those steam vents won't hurt you, but they'll push you around. Unless you walk through them with your Iron Boots, in which case they won't even budge you(the heat will probably make Link sweat, and his tunic'll get all smelly and gross and all the NPC's will hate his body odor, but that's no business of ours). Once you get to the top of the mountain, go on inside. Link, tactful man that he is, will inadvertently make tense race relations even tenser... until the elder, Cor Goron, decides to test whether or not Link has balls of brass in a sumo competition. PUT ON YOUR IRON BOOTS BEFORE HE CHALLENGES YOU, otherwise you'll never win. Once you do, all will be well and you'll get access to the... <<<<<<<<<<<<<<<<<< Goron Mines [goro] >>>>>>>>>>>>>>>>>> OVERVIEW: The Goron Mines is sacred ground to the rocky mountain folk, and as such, the elders live in here. You must seek all three out to gain access to the boss room, as well as use your Iron Boots to walk on the walls and ceilings here. The item you gain in here will be your second most valuable weapon in the game, after your sword of course. WALKTHROUGH: Start off by jumping across the platforms on the lava. If you fall in, you lose 2 hearts as penalty, so be careful! Time your jumps from platform to platform to avoid the shooting lava plumes. As you move north, you'll come across a powerful stream of fire shooting out of the wall. Step on the nearby switch(you'll have to use your Iron Boots to trip it as well as all switches like it in here), then run past. Do this again with a second fire stream, then make a u-turn and move along the outside of the caged area you were in. Climb to the top of the cage, then jump across to the east ledge and head to the right. You'll come across a switch. Kill the nearby Torch Slugs(one is farther towards the fire stream- they're easy to kill off, one hit with just about anything), trip the switch, then run north past a third fire stream. Jump onto the nearby platform-like switch jutting out of the wall, and put on your Iron Boots again. The switch will go all the way down, allowing you to progress into the next room. This large and impressive-looking room contains two large electro-magnets to which you can cling with your Iron Boots(you know, magnetism and all that). They need to be activated, though, but we'll get to that soon. First, jump down to the left platform below you and get the drop on a group of Moblins. Kill them, and take the small key from the nearby chest. Go up the ramp and continue on that general path, jumping over the rotating platforms. Leave through the locked door to the east. Here, move down the ramp here and meet another old enemy: a fire-breathing gecko-like creature called a Dodongo. Attack its tail to kill it, but beware the nasty fire breath. Move across the platforms and get to the solid ground in the northeast. Demolish the other Dodongo here, then grab onto the nearby handle and chain and give it a hearty pull(you don't hold A with this, you press A to grab on, then press it again to release the handle)! This will move back the wall to which it's attached, so you have to move around, jumping across more of those platforms, and get through before the wall closes on you. You have to time this well, so the lava spouts don't keep you waiting. They all rise and fall at the same time, so use the ones you can see as a guide to your timing. Once you make it, head through the door past the moveable wall. In this water-filled room, you'll have to do some underwater exploring. Put on your Iron Boots and sink to the floor. A blue meter will show up to show how much air you have left, so don't let it run out or it's game over for you! Trip the switch underwater, and a magnetic current will pull you out of the water and onto a shimmering blue magnetic surface. It's kind of disorienting to control Link on those surfaces, but you'll get used to it(try going into first person view, it's totally wild!). Go through the nearby door. In here, you'll find one of the Goron elders, Gor Amoto. Talk to him to gain the first KEY SHARD. Laugh at his funny volcano head, then open the chest here for the DUNGEON MAP and second one for 20 rupees. Climb up to the second floor, then smash one of the jars up there to find Ooccoo again. Leave through the second floor door. On the second floor of that water room, you'll have to walk along the walls with your Iron Boots. Actually, it helps if you tilt your Nunchuk to match Link's orientation when he's on the wall, it helps you get used to the controls more. Take out the Torch Slugs as you go, and continue to the next room. <3Heart Piece!!!<3 On the second floor here, hit the switch right in front of you and you'll be drawn to the ceiling. Head northeast along the ceiling, and you'll eventually come across a right-side-up chest with a HEART PIECE inside. Take it, then continue on to the second floor exit on the west side. CURRENT TOTAL: 5 hearts, 2 pieces We're back in the large electro-magnet room. Head on over to the center, murderize the group of Moblins, then hit the switch to start up the first electro-magnet. Go under it when it stops and put on your Iron Boots to stick to it, and ride it to the platform to the north. Let go to drop onto it, then hit the next switch to activate magnet #2. If you're quick, you'll stick to it before the Moblins nearby can get to you. So long, losers!!! Drop down to the north again, then go through the door. We're in another water room. Kill all the crab/spider-like Tektites jumping towards you, then drop down to the bottom of the pool and grab a small key from the chest to the west(that rhymes and you KNOW it rhymes!). Go to the east part of the room, outside of the caged off area, then drop down again. Push the block out of the way, then rise to the surface within. Hit the switch to start another electric current, then use it to go up to the ceiling. Drop down over the metal scaffolding, then hit another switch. Drop down to get caught by the sideways magnetic current, then move along the wall and drop down to the floor again. Open the chest for a red rupee, and hit the crystal switch to open up the gate below you. It only stays open for a few seconds, so hurry up! <3Heart Piece!!!<3 Once you're through, kill the waiting Moblins and walk up the east wall. You can go north or south, go south to find HEART PIECE in a chest. Go north to get to a rope holding up a gate. Slice the ropes to gain access to the locked door below you, then go through it. Oh, and those blocky statues that shoot lasers at you are called Beamos. You can't kill them yet, but their uppance shall come! CURRENT TOTAL: 5 hearts, 3 pieces You're outside again, and NOT in a good spot. North of your position are fire arrow-slinging Moblins waiting to tear you a nice new glory hole or two if you stand still for too long, so run your ass off to the east. You'll find a chest with a small key under the watchful eye of another Beamos, so just take it and run to the western locked door. Enter it. Jump across the rotating platforms to find a single long rotating platform with several magnetic spots on one side. Wait until they are on top, then run across and attach yourself with your Iron Boots before it tips over again. Enter the door on the far end of the platform. Here, you can talk to Gor Ebizo, the second Goron elder, and get the second KEY SHARD off of him. Open the nearby chest for a yellow rupee, then climb to the second floor and leave. Go along the magnetic trail on the top floor here and drop down at the end to find the miniboss... ------------------------------ MINIBOSS BATTLE: GORON WARRIOR ------------------------------ This battle is very similar to shoving the Gorons aside as you went up Death Mountain, except a bit more involved. He'll start shaking the platform you're on, but the Iron Boots will keep you firmly in place. You'll have to keep your Iron Boots on for this whole battle, and my strategy assumes you do. He'll eventually give you that "bring it on" hand motion that's so popular in pop culture nowadays, so go up to him and he'll prepare to punch you. His stomach is unguarded during the windup before his punch, so attack it with your sword to get him to curl up and roll around. He'll go right for you, so break your Z-target and roll out of the way yourself, causing him to change direction and come at you again. Hold A to brace yourself and push against him. You'll throw him aside, hopefully into the magma below. Three dips in the magma will cause him to give up and allow you access to their great treasure. Move into the room south of here to receive the HERO'S BOW, quite possibly the most overall useful weapon in the game. Congratulations, your Slingshot is now completely obsolete! You'll have to use your new Bow here to sever the rope holding up the nearby bridge and enter the next part of this room. Once you're there(mind the Torch Slug on the ceiling), approach the southernmost Beamos to make them ALL spring to life and start shooting their lasers at you. Find a safe spot(the dead center of the room is good), take aim and fire at their eyes to kill them one by one. Once they're dead, grab hold and pull them back to reveal both the COMPASS and passage into the room to the west. Here, talk to the unnamed black Goron elder and get the final KEY SHARD. The BOSS KEY is complete now, so we're off to the boss room! Before you go, grab the purple rupee in the chest here. That probably belongs to the Goron elder, but he wouldn't have left it lying around if he didn't mean for you to take it right? Keep telling yourself that... THIEF(I salute your Zelda knowledge if you get the reference)! For now, go back into the Beamos room and head south. There is no better room in the dungeon in which to practice your aim than this one. Whip out your Bow and fire at the Torch Slugs hanging on the stalactites(and the Dodongos), then roll into the grating blocking your passage to break it down. Jump across the platforms and go past the gate to find a switch. Hit it with your Iron Boots to get drawn up to the ceiling, then move around so you can hit the crystal switch above the gate. Drop down to the floor and go through the door. We're back in the electro-magnet room again. Raid the nearby chest for another purple rupee, then leap down onto the platform below you in a vertigo-inducing plunge(how Link does not break an ankle or something when he does that is beyond my reckoning). From where you are now, head all the way back to that outdoor room to the north where the Moblins were shooting fire arrows at you. Now you can remove the aforementioned Moblins from their short mortal coils by firing back at them. You could go to the center of the room to get a closer shot, but c'mon! Be a badass and snipe them from the entrance. It's a nice challenge(and deceptively easy if you have a decently steady hand like me), and think how impressed your friends will be! Actually, they probably won't care, but do you live your life to please them? No? Didn't think so. Once they're gone, go over to the east and kill off that Beamos close to that small key chest you found earlier. Pull it out of the wall to find a hidden path up to the top of the room. Keep going, but be CAREFUL here! Those barrels along the way that are marked with a white X- those are explosive, and if the Moblins hit them with a fire arrow... well, stay back and snipe them down. They even have a TNT barrel hidden behind them! Aim for that instead for amusing results. Once the coast is clear, continue to find a switch that activates the nearby electro-magnet. Ride it over to the nearby bridge gate, then arrow the rope to drop it. Drop down from the magnet onto the bridge and enter the next room. As soon as you get a clear view in this room, open fire and slaughter every Moblin you see. Once they're clear, fire an arrow to drop the next bridge gate. This releases a small army of more Moblins. Go Keanu Reeves on their asses, then enter the boss room. ////////////////////////////////// BOSS BATTLE: TWILIT IGNITER- FYRUS \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ As with many bosses in the Zelda series, Fyrus only LOOKS intimidating... until you figure out how to kill him, then he becomes very easy indeed. You'll need both the Iron Boots and your Bow for this fight. As the battle starts, he'll try to whip you with his chains. Get as far away from him as possible, and take aim with your Bow. Fire at the Eye of Sauron-like gem on his forehead, and he'll be momentarily stunned. Take the opportunity to grab the handle on the end of either of the chains on his ankles, and put on your Iron Boots. Pull him around, and eventually he'll trip, fall, and lose the fire covering his body. Make a bad trip/fall one-liner("have a nice TRIP!" or "see you next FALL!" will do), then take off your boots, let go of the handle, run up to him and attack his head to cause damage. You don't need to worry too much about his attacks, just stay away, be prepared to shoot before he can charge you, and get ready to roll out of the way if he draws his arm back to whip you. Repeat for about 3 rounds of damage, and that should do the trick. By the way... anyone think he resembles the Cave Troll from Fellowship of the Ring(I know, I was in a Lord of the Rings mood when I wrote this part of the guide)? Chief Darbus is now back to normal, although he doesn't remember a damn thing. Grab the HEART CONTAINER and the second FUSED SHADOW, and Midna will tell you more of her story. And reveal to Link the true name of the Twilight King: Zant. Best to get out of this place for now. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -Part 3: Mandatory Impossible Water Dungeon [par3] %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ~Kakariko Village~ You return to the spring here. Looks like we have to head north to the Lanayru province, but we have some item collecting to do in and around Kakariko Village. First, make sure you have at least 220 rupees, then go to Barnes's bomb shop and buy the BOMBS. The first Bomb Bag costs 120 rupees. Barnes will also tell you about a combo you can do with your Bow and Bombs. Just go into the item selection screen and press Z when you go over the Bombs to create explosive arrows. Each one you shoot costs both 1 arrow and 1 Bomb, so use them sparingly. Now we have some Heart Pieces to get. <3Heart Piece!!!<3 Go back to the spring and look up and to the left. On top of the rock wall, you should see a small cluster of boulders and a single tree. Use a Bomb arrow to blast away the rocks and the Gale Boomerang to get the HEART PIECE that is revealed. CURRENT TOTAL: 6 hearts, 4 pieces <3Heart Piece!!!<3 Right where you got the previous Heart Piece, look at ground level for another destructible rock. Blast it away, then go through the cave and to the back of the spring. Jump in, put on your Iron Boots, and sink all the way to the bottom. There's a chest at the bottom containing another HEART PIECE! Finding two so close to one another... very rare, that... CURRENT TOTAL: 7 hearts <3Heart Piece!!!<3 Talk to the Goron in front of Barnes's bomb shop to get a boost to the roof. Go up the trail and scaffolding ahead, and talk to the Goron there. Get ANOTHER boost, climb up to the roof of the house, and talk to Talo. He'll marvel at your new Bow and offer you the chance to do a demonstration. The first two targets are easy enough, but the third... well, you'll see for yourself once you do it. If you hit all three, Malo will give you another HEART PIECE, but don't feel bad if you can't hit that third target(I managed to pull it off even though it cost me almost a whole quiver of arrows). CURRENT TOTAL: 7 hearts, 1 piece Once you complete that target test, go back to Malo's shop and buy the HAWKEYE, which costs 100 rupees. You can combine it with your bow in the same fashion as the Bombs, but it offers a zoom function instead. This is only available after you get the Heart Piece from the archery test. Did anyone say... Bow sniping? **Golden Bug!!!** Head west into the Graveyard and inspect one of the trees up the stairs. There is a tiny golden insect crawling around: a MALE ANT! Once we get to Hyrule Castle Town, we can trade him in for something, but just keep him for now. <3Heart Piece!!!<3 Head back to Kakariko Gorge and go south until you see a conspicuous-looking bomb-able rock. Blow it away and enter the maze-like cave. Use your lantern to find your way around and get to the end for a HEART PIECE! You'll have to light two torches to get it to appear, though. CURRENT TOTAL: 7 hearts, 2 pieces **Golden Bug!!!** Check Kakariko Gorge out while you're here for the MALE PILL BUG. check near the bridge. The Pill Bug is just on the ground on the southeast side of the bridge, just off the side of the path, and isn't hiding under or near anything. It blends into the ground well, but you'll find it if you look close enough. **Golden Bug!!!** While facing the entrance to Kakariko Village, go off to the left and follow the rock wall to a ptch of grass and flowers. Cut down the flowers to reveal the FEMALE PILL BUG, then grab her off the ground. ~Hyrule Field~ Once you've collected all that cool junk, leave Kakariko Village through the northeast and head out into the Eldin Province. Our destination is to the north, but we have one small detour to make... <3Heart Piece!!!<3 As soon as you exit Kakariko Village, you should find a destructible rock blocking a rocky ramp on the left side of the trail. Clear the way, and climb up the ramp. Climb up the ivy, make a couple more jumps, and use a Bomb arrow to clear out another rock. Jump over, climb that ivy, and jump down two more platforms to Link's left. Down a bit from there is another HEART PIECE! CURRENT TOTAL: 7 hearts, 3 pieces **Golden Bug!!!** In the Eldin province, look in the grass-less brown area northwest of the exit from Kakariko village for a MALE GRASSHOPPER. It jumps around a lot, making it difficult to catch, so you'll have to Gale Boomerang it to stun it and bring it close enough to catch. **Golden Bug!!!** In the same area where you get the Male Grasshopper(previous paragraph), check the very oppositeend of the field for the FEMALE GRASSHOPPER. That is, the northeast area of the field. You'll get used to male-female pairs of insects being in the same general area. Seems to happen a lot... In any case, the female hops around a lot, same as the male, so Gale Boomerang her to subdue her and make her easy to catch. **Golden Bug!!!** Go north from Kakariko Village to the Bridge of Eldin. Check the inside of the arch structure at the south end of the bridge. The MALE PHASMID rests up there, use your Gale Boomerang to get him down. Now that's out of the way, so head to the northwest and run across the Bridge of Eldin to the far end. Blow away the rocks blocking the path past the far end, but before you can go any further, a portal will appear, take away the middle of the bridge, and spawn three Twilight monsters! Go back and take them out(to kill them all at once as human Link, use a well-placed Spin Attack), and continue northeast into the Twilight Realm once more... There is something else I have to point out here: a potentially GAME-ENDING GLITCH!!! If you save and quit AFTER the bridge disappears but BEFORE you enter the Twilight Realm, once you resume your game, you'll be back at the entrance near Kakariko Village and unable to proceed. If you must save and quit at this point, just go into the Twilight Realm and then save, and you should be fine. ~Hyrule Field- Twilight~ Once you're in, follow the path until you see the satchel on the ground. Check it to learn the SCENT OF ILIA! Follow the scent trail all the way to... ~Hyrule Castle Town- Twilight~ Keep following the scent through the town, until you reach an underground tavern known as Telma's Bar. Head on inside and look at the spirits nearby to see Ilia again, Telma, Telma's chest, and a Zora prince. Then go to the back room and listen in on the guards, and inspect the map on the table to see where they were headed. Looks like we have to check out the Spirit Spring in Lake Hylia next. Leave Hyrule Castle town through the east gate and head east, then south from here. ~Hyrule Field- Twilight~ You'll come across the Great Bridge of Hylia, so head across it. Notice anything funny? All that odd liquid on the surface... you'll see a scene with a Twilight Moblin. Oh no... ooooooh nooooo...! FIRE!!! He'll start an oil fire from both ends of the bridge, so QUICKLY push that crate in front of you to the side and use it to jump off the side of the bridge, and fall into... ~Lake Hylia- Twilight~ The firs thing you'll notice about the lake is that the water level is dangerously low. If you use your wolf senses and listen to the Zoras here, you'll get a pretty good idea of what happened to the lake... looks like we have to check the Spirit Spring first, but the river is completely dried up, rendering it unreachable due to low water levels. The first thing we have to do is check the house nearby. Listen to the guy here, and he'll mistake a Twilight Moblin for a customer. Head north across the dried-up "river" to deal with him, and he'll mount a Twilight bird and attack you. Just jump around while circling him to dodge his fire arrows, and Jump Attack him when he moves close to the ground. You can latch onto him and do heavy damage. Once he bites the dust, Midna will corral the bird and score you a ride up the river. ~Zora's River- Twilight~ This part is a minigame of sorts. You'll be riding the bird, and all you have to do is aim the remote to steer the bird and press A to speed up. Don't hit the walls or obstacles too much, and if you fall, you'll have to start over. Pretty easy. Eventually, you'll arrive at... ~Upper Zora's River- Twilight~ You'll be dropped off near the boat rental cabin, not that you'll be able to make much use of it now. Drop down to the river bottom and head east to... ~Zora's Domain- Twilight~ Head north here, and take a Long Jump up the ice spires(where the waterfall would normally be). If any chunks of ice fall in your way, use your B button energy attack to get them out of your way. Do two more Long Jump sequences to move in the Zoras' throne room. There's a trio of Twilight monsters waiting for you in the throne room. Kill them to establish another warp point. We're gonna have to use this to thaw out the Zoras and the river. Where can we get something really, really hot...? Warp to Death Mountain. ~Death Mountain~ Remember when we came here, and the large half-molten rock flew out of the volcano? Warp here, and get Midna to bring it back to Zora's Domain. ~Zora's Domain- Twilight~ Everything will now be halfway back to normal after the river gets thawed out. Leave here, but before you do, a scene will occur with the spirit of the dead Zora Queen, Rutela. She gives us a new mission: to save her son, Ralis. We'll get to him soon enough, but for now, go swimming back to Lake Hylia. ~Lake Hylia- Twilight~ You'll end up right in front of the Spirit spring. Go inside and talk with the last Light Spirit, Lanayru. We're going on one last bug hunt. Here are the locations: 1: Follow it up the bridge as you leave the spring, and that's one down already! 2: Go back to the floating wooden island northeast of the spring for bug #2. 3: Head back towards the spring to come across another Twilight monster trio. Kill them to form another warp point, yeah, yeah, yeah. You know the drill by now. Climb up the rock area(it's a maze, I know) to get to bug #3. 4: Bug #4 is over on a remote little island to the west. Easy to find, easy to kill. 5, 6, 7, and 8: where you killed bug #4, howl at the patch of hawk grass to summon that bird to take you up Zora's River again. Take the ride, but keep your wolf sense activated the whole time. The bugs will be flying around along the way, Z-target them and charge into them with A to kill them and collect the tears in one fell swoop. You can get four bugs on the ride. 9: Once you get dropped off from the bird ride, listen to the lady with the big Afro in front of the boat house. Bug #9 will appear. 0o Howl Stone!!! o0 While you're in front of the Canoe Rental Cabin, go to the north riverbank and towards the top of an overhanging cliff. There is a HOWL STONE at the top, repeat the melody like before(Zelda fans will recognize it as the Nocturne of Shadow from Ocarina of Time) and the Golden Wolf will appear just east of Hyrule Castle. We'll get to him in as soon as you've cleared the Twilight out. 10: Warp back to Zora's Domain. Bug #10 is hanging out on a wall. Dash into it to dislodge him. Kill him, then leave here for now. 11, 12, 13, and 14: bugs #11 and #12 can be found on the odd lily pads in the pool at the bottom of the waterfall outside of Zora's Domain. #13 is on a strip of land a bit above water level. Do some Long Jumps to scale the waterfall, and move to its west side to find a chest with a red rupee. Jump down here to find it. Bug #14 is farther up the waterfall. Keep Long jumping until you find a trail of green rupees off to the side follow it, jump off the ledge, and follow that trail to bug 14. 15: I was stuck FOREVER on this one on my first playthrough, so listen up and learn from my shame. Outside of the boathouse, there will be the spirits of two Zora guards. Listen to them, and follow them in the stream moving southwest. You'll emerge in Hyrule Field, so head back into the Castle Town. ANOTHER Twilight trio will appear, so make another warp portal out of them. Go right outside of Telma's Bar(follow the Ilia Scent if you don't remember where that is). When you're outside, break open a few nearby crates with a Spin Attack and bug #15 will be revealed! Kill him, and there's one left... but it may be easier to find than you think. Midna will point it out on your map. This one's gonna be a doozy! Warp back to Lake Hylia. 16: In the middle of Lake Hylia... swim over to the white dot on your map, and you'll come across the biggest friggin' dark insect you've ever seen! Luckily, she's not difficult to defeat. To dodge her, just choose one platform to stand on. Stay far off to one side, and move to the other side of the platform as she swoops down on you. Wait until she stops emitting electricity, then jump onto her and bite her repeatedly. After a few rounds of attacking, she'll go belly up in the water. Jump on to her abdomen and use your energy attack to strike all her abdominal tentacles at once. With this battle done, you will NEVER have to collect the tears from any dark insects again! (Scattered applause) ~Lake Hylia~ No more Twilight!!! Yay!!! Talking with Lanayru the Light Spirit gives you a most interesting scene on the subject of the residents of the Twilight Realm, as well as a VERY creepy moment with a false Ilia... Once Link snaps out of it, head on over to floating island and talk to Fyer(he's the clown-like fellow with the gut). Pay him 10 rupees to launch you out of Lake Hylia for now. <3Heart Piece!!! <3 When you land from getting launched, head inside the nearby building and talk to Falbi, the puffy-panted clown up here. Pay him 20 rupees to play his game. Grab a chicken and use it to glide down to the platforms down on the surface of the water. Land on the second platform from the top(including the high rotating one) to get a HEART PIECE from the treasure chest. CURRENT TOTAL: 7 hearts, 4 pieces Once you're done with chickens and cannons and clowns(oh my!), launch back up again and go back to Hyrule Castle Town. As you enter, you'll get some letters from the Postman. One of them is from Barnes; he has a new type of bomb in stock! We'll have to come by and check it out later. For now, enter the town. Actually before you, I'll tell you how to get a couple more Golden Bugs. Sorry if that disrupts the flow. 0o Golden Wolf!!! o0 On your way in through the east entrance, climb up a rocky platform to meet the Golden Wolf again. This time, he teaches you the BACK SLICE! To use it, Z- target an enemy, jump to the side twice to roll around to its backside, then swing your Remote to slice them from behind. This technique is a godsend in later battles! **Golden Bug!!!** One you're close to Hyrule Castle Town, go a bit southeast of the entrance and look for a patch of pink flowers. A MALE BUTTERFLY is among them. **Golden Bug!!!** Now that you can cross the Great Bridge of Hylia while not in wolf form, do so. Check the north end of the bridge(near the pillars) VERY closely and you'll see a MALE MANTIS flying around here. Use your Gale Boomerang to get it. Thanks to Mario Di Teodoro for pointing this out. **Golden Bug!!!** Go south of the Bridge of Hylia until you see a rocky arch with Chus(those jelly slug-like enemies) dropping down. Check a nearby wall for the FEMALE MANTIS. Use your Gale Boomerang to get it down. Thanks to Mario Di Teodoro for pointing this one out, too! As a side note, I feel sorry for that poor Male Mantis once you deliver them to Agitha. do you know what the female mantis(in real life) DOES to the male during mating? Look it up! ~Hyrule Castle Town~ There is quite a bit of interesting stuff to do here, but we can't access most of it yet. Here's what we CAN get: <>Big Wallet!!!<> When you enter from the east, head immediately south and enter the first building you see(not the tent, we'll get to that later). Try not to get put off by the creepy cradle music, and talk to the perky little Insect Goth girl inside. This is Agitha, and she has to be the most unhealthily obsessed entomologist/nut case in all of Hyrule. Maybe her parents didn't give her enough love when she was a(younger) child... Regardless, she gives you cool stuff, so I guess she's okay in my book. Give her any one of the insects you found earlier, and she'll return the favor by giving you a BIG WALLET! Now you can hold 600 rupees instead of just 300. If you picked up the female ant too, she will express her gratitude by giving you 100 rupees! We'll give your wallet a workout in the next paragraph... <3Heart Piece!!!<3 Near the east entrance to the town, there is a priest(?) In a green robe that asks for donations. You can give rupees in increments of 30 or 50. Once you give a total of 1000 rupees, he'll give you a HEART PIECE. You probably don't have 1000 rupees to urinate away now, so just give what you can and save at least 100 rupees for Barnes later. Come back here whenever you get some spare cash and you'll have the Heart Piece before you know it. CURRENT TOTAL: 8 hearts Once you're done playing around, go to Telma's Bar to meet Telma in the, uh... flesh, so to speak... hey! Hey!!! Her face is up there, buddy. You'll also meet Ralis, the currently dying Zora prince and be united with Ilia. She won't remember you, though, as she has currently lost her memory. Link and Telma will get to talking, and you'll be conscripted to escort Ilia, Telma, and Prince Ralis to Kakariko Village. ~Hyrule Field- Wagon Escort~ Remember when I said that bobber fishing was the most annoying part of the game? Well, I lied. THIS part is the most annoying. You have to follow their wagon as it goes, and kill any enemies along the way that might threaten it. There will be Moblins, and yes, they WILL have fire arrows. If the wagon catches on fire, Z-target it and use your Gale Boomerang to put out the flames. Do it quickly, too! The wagon has a health meter, and if it stays on fire for too long, you gotta try again. Just kill the enemies as they come and stay close to the wagon so you can react to anything. As you go across the Great Bridge of Hylia, you'll face off against the Moblin King again! He does not know when to quit... it'll be the same as before, but your sword will be useless against those new twin shields of his... approach slowly this time, and pull out your Bow instead. Fire off a shot at him(if you miss and run out of ammo, Telma will give you more), then swerve to dodge his attack. Once he takes another plunge, you'll continue on. As you continue on the trail, you'll come across Moblins on boar mounts, as well as evil birds. Stay close to the wagon and Spin Attack them all if things get too hairy. Remember, protecting the wagon should be a higher priority than killing the enemies. Do the Gale Boomerang trick I mentioned earlier, and you'll reach Kakariko without it being TOO hard... ~Kakariko Village~ Good news! Ralis will recover in due time. ^_^ He doesn't yet know about his mother's death, though... Regardless, after you finish talking with Renado, Colin, and Telma, Rutela's ghost will appear again. Follow her to the Graveyard(you'll have to go through the crawlspace at the back after that tombstone disappears- again, keen Zelda fans will notice the Zora's Sapphire design on it) and talk to her again in the beautiful pool in the back. After some more dialogue, she will cross over, but not before giving you the ZORA ARMOR! Apart from making Link look like a real dork out of water, it allows you to swim freely and have unlimited air underwater. The catch-22 is that you are more vulnerable to fire and ice attacks, but as long as you don't wear the armor when you don't need it, there's no danger of that. While underwater, you can use your Iron Boots to walk around like usual without fear of losing air. You can use your sword underwater, too. <3Heart Piece!!!<3 Head up the Death Mountain trail from the village and talk to the second Goron you meet up the way. He'll offer to launch you up the cliff here; take his offer but instead aim to the right. You'll grab onto an otherwise inaccessible ledge. Follow the upper path here until you find a small cave on the right. Drop down here and get the HEART PIECE out of the chest. CURRENT TOTAL: 8 hearts, 1 piece While we're here, go over to Barnes's Bomb shop and buy some WATER BOMBS. These are identical to regular bombs, but work underwater. The thing is, you can only carry 15 in your bag and you still only have one bomb bag. Regardless, you'll have to sell back your regular bombs to make room. If you're still short on cash after buying them, just go to the spring and test them out on some underwater rocks. You may uncover a purple rupee or two. Buy as many as you can, then head aaaaall the way back to Lake Hylia. Call Epona and ride, postman, RIDE! Actually, we're not gonna be able to go STRAIGHT to Lake Hylia. Go north of Hyrule Castle and go as far north as you can from there. At the northernmost point in Hyrule Field, you should find a rock barrier. Blast it down and you should end up in Zora's Domain. ~Zora's Domain~ We can pick up a few things before heading to the Lakebed Temple. Here, go south to the Upper Zora's River area and check out the two businesses here: the canoe rides and the fishing spot! <3Heart Piece!!!<3 Go to the fishing spot, and go, well, fishing(Link's face upon entering the hut is hilarious). Meet Hena, the owner of the fishing hole, and she'll explain everything. You can get some cool fish here, but the real prize is much better. There is a rock sticking out of the middle of the pond with a HEART PIECE in plain sight. Use your fishing rod to catch it. The aiming is tricky, so it may take a few tries. You can fish if you like, but there's nothing else interesting here. CURRENT TOTAL: 8 hearts, 2 pieces !!! Empty Bottle !!! While you're in the Fishing Spot, go off to the west until you see a sign warning against littering(can fish really cry?). Use your Fishing Rod in the small pool nearby(on the outside of the bridge) and you'll eventually fish up an EMPTY BOTTLE! and since it's a bottle, you put stuff in it. Dance and sing, Merry Christmas, it's a Bottle! Woo hoo! Those Red Chus will never know what hit them! **Golden Bug!!!** Well, not exactly. There is the FEMALE DRAGONFLY you can catch just outside of the canoe rental place. It's flying above the water, so you'll have to use the Gale Boomerang to get it to you. !!! Bomb Bag !!! Also, while you're here, wander around to fight a Twilight monster trio and form a convenient warp point. The owner of the canoe rides, Foxy Cleopatra, er, I mean Iza, will be impressed with your fighting prowess and invite you inside. Offer to help clear the rocks from the river and Iza will lend you some regular bombs. Use them as Bomb arrows and clear the rocks from inside the cavern, and you'll go on a little white water canoe ride! Just go down the river, whistle along with the nice music here, using your bomb arrows to clear out debris here as you go(you have unlimited arrows and bombs for the ride). Once you get about halfway, you'll see an unnamed female Zora who will show you the blockage up ahead. Blast it away, follow her to the end, and you'll end up back in Lake Hylia. You also get to keep the extra BOMB BAG when you're done! I suggest using one for regular Bombs and another for Water Bombs. ~Lake Hylia~ We're almost ready to go to the Lakebed Temple, but we have just one more thing to collect in Lake Hylia first. <3Heart Piece!!!<3 Climb up the rocky structures in the south of the lake, until you get to a ladder. Climb up it, and you'll see a Howl Stone off to the side. You couldn't have gotten this as a wolf, but we'll return for it after the Lakebed Temple. Instead, blast open a nearby cave. Navigate through it with your Lantern until you get to the end and receive a HEART PIECE. This is a long cavern, however, but you can replenish your Lantern oil by killing the Yellow Chus(those yellow slug-like jelly enemies) and scooping up the puddles of stuff they leave in your bottle. CURRENT TOTAL: 8 hearts, 3 pieces Now that you're back in Lake Hylia, you can test out your Zora Armor even further. Swim down to the bottom of the lake towards that dungeon marker on your map. Another fair warning: you're going to HAVE to use your Iron Boots a lot here, and you'll need to use them in order to use your Water Bombs underwater. You're going to need Water Bombs to blow open the entrance to the dungeon, but don't worry if you didn't get them from Barnes or just ran out while playing with them: There's a Zora just outside of the dungeon who will sell you some more if you need them. Go up to the entrance and you'll see it's sealed off with a boulder. Take out those Water Bombs and destroy that rock-like circle on the lake floor in front of the temple. That'll start up a current, drop another Water Bomb to carry it up and, with proper timing, destroy the boulder blocking the entrance. Take off your iron boots and swim on in. <<<<<<<<<<<<<<<<<<<<< Lakebed Temple [lake] >>>>>>>>>>>>>>>>>>>>> OVERVIEW: Every Zelda game has one hideously difficult dungeon; if memory serves me correctly, this isn't the first time it's been the water level. This temple follows the tradition of the Watergate Dungeon from Link to the Past, the notorious Water Temple from OoT, and the Great Bay Temple from Majora's Mask. This temple was, at least for me, the hardest overall in the game. Once you get the new weapon here, you can scale to new heights! And I apologize in advance if the directions seem too confusing, that's just the nature of the temple. I hope you don't get too lost. WALKTHROUGH: As you swim in, you'll meet two returning faces to the Zelda series: Shell Blades and Baris. Shell blades are the angry-looking clams, slice them with your sword(yup, you can use your sword underwater, but only when wearing your Iron Boots) and hit the muscle in between their "jaws". The Baris are the electric jellyfish, and they can't be killed until you get this dungeon's big treasure. Just avoid them all for now and swim through the tunnel up to the temple proper. Once you arrive in the first room, open the chest at the back to get 10 Water Bombs(in case you ran out earlier trying to blow up the rock blocking the entrance, I guess) and go up the nearby stairs. Jump off the ledge to grab the hanging golden handle, and Link's weight will pull the switch down and open the gate to the next room. While you're here, use a spare bottle to grab some red Chu jelly from the Red Chus here. It restores 8 hearts if you drink it, and a spare pick-me-up is always nice in a dungeon. Don't bother with the Purple Chu jelly, I drank it once and it brought me down to just a QUARTER OF A HEART! Terrence Ray writes of the first room. Apparently, there are Blue Chus in here as well: "They are pretty valuable for people with over 8 hearts and its a good way to come back and get some blue chu jelly. At the beginning of the cave, after you distinguish blue from purple you can get the blue jelly that completely heals Link". Ha, guess I missed them my first time through. You have to act quickly to get them(or the Red Chus too), because if you don't, the Purple Chus will absorb the rest you'll just be left with one large Purple Chu... you don't want that. The first thing you want to do in the next room is open fire with your Bow and shoot down every stalactite here. You'll have to use Bomb arrows, just use your regular Bombs and don't waste Water Bombs. Once they're all down, climb up them and go to the northwest corner of the room. Open the chest there for 10 Bombs. As for the enemies here, you've already faced Tektites before, and the fat little reptiles with the iron masks are called, appropriately, Iron Masks(I think- I've been giving enemies names based on similarities to enemies in past games, anyway). Just jump aside if they charge you and attack their backsides to kill them, but they're not a dire threat. Once you're done here, continue north into the next room. You'll see a camera pan of this room just to see how vast the temple is, and you'll get attacked by a Lizalfos waiting here for you. This humanoid lizard is pretty easy to kill, but later incarnations will have more armor, so be warned! Once you finish him off(do the Ending Blow for a crotch-stab!), keep going north. This next room is MASSIVE and connects every other main area in the temple. The staircase in the middle is rotate-able, you can use those hanging switches for that. If you jump and hang off of one, the top of the staircase will turn to match the switch you just pulled. On the lower floor, the bottom of the stairs will turn to meet you instead. The first thing you want to do is go down the stairs and circle around to the south side of the lower floor. Jump and pull down the switch there to rotate the bottom towards you, then climb up the stairs. Circle around west to a dead end; smash the jar here to meet Oocoo again. She's actually useful in this dungeon seeing as you can leave to get more Water Bombs if you run out. But it should never come to that. While you're on the top floor, pull the switch to the east to move the stairs again and go down them to the west. Head right and open the chest for the DUNGEON MAP. Go through the nearby door to the west. In here, take out your Bow and shoot a Bomb arrow at the stalactite to stop a water spout below. Head through the tunnel to your right to the lower floor. Move across the ivy-covered rock pillar in the middle of the room until you end up on the west side of it. You should see another water spout nearby. Bomb arrow the stalactite above it to create a rising and falling platform, and use it to get to the chest containing a small key. With the key, head back to the main room with the rotating staircase. Now that you're back here(I'm going to call the rotating staircase room the "main room" in this dungeon), go to the western door on the top floor. Unlock it and go in. After going through a small hallway, you'll emerge in a small part of a circular room. It looks like both ways here are sealed... but look up and to the right. Stalactites. Bomb arrow them both and climb on the ivy(getting the little height boost you need from the fallen rock). Drop on top of the wall and pull the switch down from the ceiling to open the gate below(we'll need it open later). Continue to circle around northwest and blow up the rock ahead of you. Keep going, kill the Iron Masks here, and enter the door to the west. As you enter this room, a little grasshopper-like enemy will enter a large bubble of water and start jumping at you. Use a bomb to blow away the water and kill him off the grasshopper like any other enemy. Once he's gone, leave via the eastern door(the one to the south- there are two doors here, leading to separate halves of the room to the east). Once you leave, jump down and kill the Chus and Keese roaming around here. Open the nearby chest for a small key, than enter the door to the middle of this circular room. Jump on top of the large gear here and battle the Lizalfos. Don't fall down! You'll have to loop all the way back here if you do. And I HATE backtracking. Once he dies, leave to the north. We're back in the outside of the circle again. Enter the northern door to the west and unlock the locked door in there(confused yet?). Jump down to the bottom of the room here and climb the ivy on the north wall of the pit you're now in. Once you get to the top of the ivy, run all the way up the spiraling pathway and open the chest for 10 Bombs. But the important thing here is to use the ladder to climb to the top of the nearby archway. Jump and pull the switch to open a floodgate above you and get a stream of water going. Go down the Super Happy Fun Slide to the now filled water pool at the bottom. Pull the switch at the small island in the middle of the pool to open another floodgate and get the water moving even further. Go back into the middle of the circular room with the giant gear and drop down to the lower floor. The stream of water got the paddle wheel turning in the floor above, as you saw, and that means the platforms here are moving. Ride one of the platforms to the platform to the north, and enter the door there. In here, go slightly ahead, then to the left down a short pathway. Open the chest for a small key, then go back into the room with the rotating gear and hanging platforms and go through the west door this time. Unlock the door in here and swim through the water-filled tunnel. Don your Iron Boots at the end and drop to the bottom, and use a Water Bomb on the rock covering part of that white webbing. Swim onward and upward to the surface at the end. Once you climb out of the deep water, the hole in floor you swam through will close up. Kill the two little tadpole enemies, then... look up. Surprise! You're in the miniboss room! And she's none too happy about what you did to her children... --------------------------- MINIBOSS BATTLE- GIANT FROG --------------------------- This large amphibian will drop down from the ceiling and send a large swarm of tadpoles to attack. Keep your shield up and stay back against the wall. Try to take out as many as you can with a Spin Attack, and when they're all dead, the Giant Frog will leap in the air and try to land on you. Keep moving and watch her shadow so that she doesn't land on you. When she does land, Z-target her tongue and slice it up. Repeat this for three rounds or so, and that should be it. It's an easy enough battle, and the tadpoles sometimes drop hearts when they die, so it's very difficult to get killed here. Once the Giant Frog burps up a chest and dies, open it and you'll get this dungeon's big treasure: the CLAWSHOT! This sort of new weapon takes the place of the Hookshot from previous games. You can use it to attach to those red and gold Clawshot targets you may have seen in the dungeon before. Once you grapple on to anything, you can raise and lower the chain(if the target is on the ceiling) or cling to it and drop with A(if the target is on the wall). Now that we have the Clawshot, use it on the target here to exit the room. Once you hook onto the target, it'll pull down like a switch and open the gate here. Leave to the south and head back to the temple's main room. <3Heart Piece!!!<3 In the main room, there's a chandelier in the very top of the room. Clawshot up to it from the top floor and open the chest up there for a HEART PIECE! CURRENT TOTAL: 8 hearts, 4 pieces Once you get the Heart Piece, jump back down to the top floor and go to the west door(with the water coming out of it). Clawshot up to the target there, which acts in place of those handle switches to move the stairs. The stairs now act as a water slide, sending the water down to the east wing of the dungeon. Go down the stairs and head into the previously inaccessible east side of the lower floor. The next room is a bottomless pit with several large gears and many Clawshot targets. Try your new gadget out on the Keese here, it'll blow them away in a single hit! For now, just Clawshot onto the nearest target on top of one of the gears, and lower yourself to a platform with 10 Water Bombs in a chest. Clawshot from there onto the nearby ivy, then aim upwards to grapple onto a higher patch of ivy. From there, grapple to one more patch of ivy on the wall and go through the nearby door to the northwest. Out here, you'll be faced by another grasshopper in a water balloon. Pull him out with your Clawshot and hack him to death. Then pull out your bomb arrows and knock down a stalactite above a conveniently placed water stream. Use the makeshift platform to get through the upper gap in the wall, and take advantage of the Clawshot switch on the other side. It'll lower the gate here, but for now, head to the eastern door. Kill two more grasshoppers-in-bubbles here, then Clawshot onto the ivy on the ceiling. Move hand-over-hand over the wall, then Clawshot over to the other side of the pool(ivy again) and go up the water ramp. As you go, experiment with the Clawshot on enemies. Use it on the Iron Masks to pull their masks off! You can even throw the mask at them to hurt them! I find such a tactic hilarious but not as good as the sword. Once you get to the top, open the chest for 10 Bombs, then Clawshot up to an upper ledge to get the COMPASS! Once that's done, climb up the arch and grab the hanging switch like before to start another waterfall. Slide back down and swim to the switch in the center of the pool at the bottom. Mind the evil little fish, though! If you move quickly, they won't get to you in time. Pull the switch down to open a floodgate here. Follow the water stream and go into the room with the several large gears. Grapple back down the ivy patches and Clawshot onto one of the targets on the west gear's underside. Once you pass over a platform, drop down and Clawshot onto the east gear. Drop down once you get close to the east door, and head through it. We activated both the waterfalls,; all we need to do now is get the Big Key. And we're on the way to doing just that. We'll arrive in a water-filled maze-like room. Jump in and swim around, explore as much of it as you can. It's a difficult maze to describe, the best advice I can give here is just look for spots you can use Water Bombs on. Try using the clawshot underwater, you can use it while freely swimming, without the Iron Boots! Try hitting a Bari with it, and you'll pull out its brain and kill it instantly. Don't do it while it's emitting electricity, though: you'll just get a nasty shock if you do that. As for the maze, try to make your way to roughly the middle of the room and look for a bombable rock. There will actually be live(?) Water Bombs swimming around close to it, so put on your Iron Boots and strike one with your sword to start their countdown. Just use one of them to blow away the rock, then swim on in. Drop to the bottom again, and look for another destructible rock. Blow it up, then swim to the surface for a gap you can climb through to get to dry land. Go through the door there to the south. After killing another bubble grasshopper here, look around a bit. There's a Clawshot switch on the ceiling. It only stays activated as long as you hang from it, though, so rather than drop into the hole below, lower yourself through it to the platform below. Open the chest on front of you for the BIG KEY! Celebrate your find by killing the Piranhas in the water below, then leave through the underwater door. Head back to the main room. <3Heart Piece!!!<3 The water level is high enough now for you to go into the middle of the main room and go into the boss room, but we have one more thing to get. Rotate the stairs once more so that the water flowing from the east side of the dungeon flows to the bottom floor on the west. Go west on the bottom floor into the room with the one large gear, where you got the first small key here. The water level in this room will rise, taking a floating bridge with it. Go across that bridge and stand on the switch on the far end to open up a gate. Kill the Lizalfos that emerge, then stand on the switch to open the gate again. Clawshot into the closed-off area, and get the HEART PIECE waiting for you. Finally, Clawshot your way back out. CURRENT TOTAL: 9 hearts Now that you've got everything you need, head back to the main room and open the boss door. Put on your Iron boots and drop to the very bottom of the water... ///////////////////////////////////// BOSS BATTLE: TWILIT AQUATIC- MORPHEEL \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ Morpheel starts out as a mouth poking out of the sand surrounded by tentacles. If you played Ocarina of Time(and who hasn't?), the first part of the battle is very similar to Morpha, the boss of the Water Temple. To hurt Morpheel in the first part of the battle, take out your Clawshot and Z-target the eye moving through the tentacles. Pull it out and attack it with your sword. Once you damage it, it'll release some swimming Water Bombs, so deal with them before returning to damaging Morpheel. If you get too close, it'll grab you with a tentacle and eat(!!!) you(not a game over, it'll spit you back out). After 3 hits or so, the... rest... of its body will emerge from the sand and the REAL fight will begin! Is this thing not THE BIGGEST BOSS YOU HAVE EVER SEEN?!?!?!? It'll start swimming around the lair, so take off your Iron Boots and swim alongside it. Z-target the single eye on the top of its head and Clawshot yourself towards it when you're close enough. You'll straddle its back, so wave the Remote back and forth to carve up its eyeball before you get thrown off. Repeat the process maybe twice more to turn it into sushi, and the battle will be over before you know it. The last FUSED SHADOW and another HEART CONTAINER will be yours. Midna will hint that Zant... is a false king... hmm... In any case, leave here for now. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% -Part 4: Reflection in the Sand [par4] %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ~Lake Hylia~ As soon as you leave the Lakebed Temple, get ready for a rather interesting and unpleasant surprise. I don't mind admitting I TOTALLY jumped while watching that scene. You just get to see how evil and powerful Zant really is... In the process, you'll be warped back to the northernmost are of Hyrule Field. Once the scene is over, you'll be stuck in wolf form again, and Midna will be stuck in physical form in the light world. Basically, she's dying... you need to seek help for her, and FAST! Go back to Hyrule Castle, posthaste! ~Hyrule Castle Town~ You can't exactly get in there through the front door in your current state, so head over to Telma's bar. Try to go in, and you'll promptly be thrown out. Leave here, but Telma's cat Louise will talk to you and give you some advice. You can sneak in from above and go through the old waterway to the castle. Push the loose crate over to the others and climb in the window. Once inside, climb over the tightropes, but step lightly. If you fall, you'll be quickly ejected from the premises again and have to start over. As you go, press A while above people to listen in on various thoughts of people inside, including Telma and her band of friends. Get to the end and you'll emerge in the treasure-packed house of a man named Jovani. He'll give you the job of killing the souls of 20 Poes, ghosts that haunt different areas of Hyrule at night. But for now, he'll open the way to the underground waterway. ~Hyrule Castle Waterway~ You've actually been here before. It's where you first met Midna in the Twilight Realm. Bite the hanging handle above the north gate, then swim on through. Once you reach the end of this path, kill the Skulltulas lurking around and grab a stick off the ground. Light on fire with a nearby torch then use it to burn through the web. Take it with you and light more torches along the way for a more permanent fire source. Burn through several more webs and climb up the ledges and continue north/west. Once you get to what looks like a dead end, turn on your wolf sense and dig in the patch of dirt. This place look more familiar now? Go through the short tunnel ahead of you, then go up the spiral staircase. There are Moblins shooting fire arrows here, so be prepared to fight them off. Continue upwards like you did before, and go outside when you reach the top. You're back on the roof. Head towards the end like at the beginning of the game. Apart from the enemies, there are no surprises here. Once you get near the part where you had to do the Long Jump, run across the banner nearby as it flaps in the breeze. Show up in Zelda's room again for another scene. Yes!!! we get to recover the Master Sword!!! After all is said and done, Midna will be healthy again(and able to survive outside of the Twilight Realm) and you'll know where to go. However, once you leave the castle, it will be surrounded by a yellow pyramid-like barrier! This must be Zant's work! We have more immediate concerns to worry about, though. Warp back to Faron Woods. ~Faron Woods~ head up towards the Forest Temple, but as you go, one of your monkey friends will show up, assaulted by several puppet enemies. Kill the Puppets, and the monkey will point out where you need to go. Go up to a bit of high ground and do a Long Jump past the Forest Temple and off to the side until you arrive at another forested area. Go past the rotating bridges and tightrope walk across where the tethered logs are swinging around. Careful not to get hit by those, yes? 0o Howl Stone!!! o0 Once you get past the swinging logs, there is a HOWL STONE right ahead of you in plain sight. Repeat the song(sounds just like the Prelude of Light from OoT), and the Golden Wolf will appear just south of Hyrule Castle. We'll get to him after the Master Sword. Keep going down the path until you enter the... ~Sacred Grove~ This area is very weird. You have no automap, and the whole place mostly looks the same, which can be very confusing. In the beginning here, search left for a Howl Stone(not one that calls the Golden Wolf), and copy the song(Zelda's Lullaby) to summon the Skull Kid. He will call up a bunch of Puppets, open a pathway for himself, then disappear down it. Chase him as best you can, and look around for him. Listen carefully for the horn the Skull Kid is playing to find him, then hit him to make him retreat further into the forest. Keep chasing him down like this, and eventually he will come to a clearing where he keep summoning Puppets and jumping from trees stump to tree stump. Take out the Puppets first, then Jump Attack him to eventually defeat him. Once you do, go through the passage that opens up. We are now in the heart of the Sacred Grove, among some nice-looking ruins. Go up to the Triforce symbol on the ground and howl that same Zelda's Lullaby- esque music. The statues here will come to life and present you with a puzzle. You have to return them to the indicated tiles. The trick is, one will always face and move in the same direction as you, and one will always move opposite you. If they end up colliding, they will bounce back to where they stood before and not move, even though you did. And if one collides with you, well, you gotta try again. It took me FOREVER to get this part right and it looks like a lot of other people have trouble with it too, but if you're REALLY stuck, the quickest solution circulating so far is: Down, up, left, up, right, down, down, down, up, up, left, up, up, right, down. Once the statues are back into place, go into the now open door ahead of you and grab the MASTER SWORD!!! As a side effect of getting so close to it, the evil spell Zant placed on Link will be lifted and he will be brought back into human form. Midna will take out that... thing Zant placed in you and keep it. Now, you can transform to and from your wolf form at any time. Just talk to Midna to do it. Midna then gets all buddy-buddy with Link and asks him to find something called the "Mirror of Twilight", the only thing left that can help them defeat Zant. Well, onwards! We gotta get out of here. There are a ton of things you can collect with the Clawshot and your wolf form, and the first two things are here in the Sacred Grove. **Golden Bug!!!** Once you get back into the courtyard(where you did the statue-moving puzzle), check the southwest corner of the ruins. You'll know your close when you see a broken treasure chest. Listen for the telltale glistening sound and look up in a dark corner for the MALE SNAIL. Use your Gale Boomerang to get it down. <3Heart Piece!!!<3 Go back to the clearing where you fought the Skull Kid, and blow up the rock in the middle of it. A Poe will come out of the destroyed rock, kill it and dig where the rock used to be to find a hidden cave. Kill all the Red Deku Babas in there to make a chest with a HEART PIECE appear. CURRENT TOTAL: 10 hearts, 1 piece We have a lot of collecting to do now. I'm just going to put different paragraphs for the items instead of listing them by area. Be warned: You are about to collect a LOT of bugs now that you have the Clawshot and the ability to warp! 0o Golden Wolf!!! o0 You'll find him outside the south entrance to Hyrule Castle Town. Talk to him here to learn the HELM SPLITTER! When you fight a heavily armed opponent, do a Shield Bash to knock them off balance, then press A to flip over them and bust their head. This will be a life-saver in the sixth dungeon and beyond! **Golden Bug!!!** Check just south on the southern entrance to Hyrule castle. While still on the stone steps leading to town, look on the east side for the FEMALE LADYBUG. It flies around a lot, so it's difficult to catch with your Gale Boomerang. I just wait until it rests on a wall or whatever, than walk up and grab it. **Golden Bug!!!** In the area south of Hyrule Castle Town, go west until you find a Deku Baba and a Red Deku Baba beside a natural stone pillar with ivy on one side. Deal with the Babas, and look closely here. The MALE LADYBUG is flying around close to the ground. There are no big tricks in getting it, just pick it up as it gets close to you. >>-<> Big Quiver!!! <>-<< Go to the circus tent close to the east entrance to Hyrule Castle Town. Pay 10 rupees to play the STAR game(Worst. Acronym. Ever!). Use your Clawshot to climb back and forth in the cage and collect all the spheres before time runs out. If you win, you'll receive the BIG QUIVER! Now you can hold 60 arrows instead of 30. You can do another version of this game once you complete the seventh dungeon, but it's actually easier than this one. Go figure. <3Heart Piece!!!<3 Warp back to Lake Hylia and go inside the Spirit Spring. There's a patch of ivy at the back; Clawshot to it and enter the door. Light the two torches to get to another HEART PIECE. CURRENT TOTAL: 10 hearts, 2 pieces <3Heart Piece!!!<3 Go to any of the patches of Hawk Grass in Lake Hylia and talk to Plumm(the odd parrot bird) as Wolf Link. She'll challenge you to a balloon-collecting mini- game. Despite the point values of the balloons(greens are worth 1, oranges are 3, reds are worth 10), it's very easy to score 10000 points if you just grab the chain of red ones early on. Once you get 10000 points or more, she gives you a HEART PIECE! CURRENT TOTAL: 10 hearts, 3 pieces 0o Howl Stone!!! o0 While you're still in Lake Hylia, you can find that Howl Stone we had to pass up earlier. It's on the cluster of land to the south. Copy the song and this time the Golden Wolf will appear in the as-yet unmarked eastern portion of your map. We'll be there soon enough, no worries. !!!Bomb Bag!!! Warp to Zora's Domain. Come back in human form and use your Iron Boots to sink all the way to the bottom. Use a Water Bomb to blow up the rock and free a Goron! Listen to how he got there, and he'll give you a third BOMB BAG! In theory you could fill each one with a different type of bomb, but Water bombs are too costly and Bomblings just aren't worth it. So, yeah! You should never run out of bombs anymore now! But you gotta wonder: How will that Goron get out of there? !!!BOMB BAG UPGRADE!!! Warp to Upper Zora's River and check out Iza's canoe rental cabin. If you pay 20 rupees, you can try a target shooting game. you ride down in the canoe like before, but you can use Bomb arrows to blow up the jar targets strewn throughout the course. Green jars are worth 1 point, red ones are worth 2. If the canoe hits anything, you get penalized 1 point. The best advice I can give is, don't get caught up in aiming too much. You don't want lose points unneccesarily. Take things slow, too, as there's no time limit. The targets are pretty easy to hit overall. If you get 25 points, you get the GIANT BOMB BAG! Now you can hold twice as many Bombs in all three Bomb Bags. Sweet! **Golden Bug!!!** Warp to Hyrule Castle and in the area east of the castle town, Clawshot up onto the ivy hanging over a nearby cliff. Check up there for a FEMALE BUTTERFLY. **Golden Bug!!!** Go to the north area in the Lanayru province(north of Hyrule Castle), and look on one of the trees. You should find a MALE STAG BEETLE on the side of one. Search closer to the east entrance to this area. **Golden Bug!!!** In the same area where you got the Male Stag Beetle, Check the rocky area to the north(that is, north of the river flowing here). Look for an area up the path with a shabby wooden fence and a Lizalfos roaming around. Kill the Lizalfos, then look up a nearby rock wall for The FEMALE STAG BEETLE. Use your Gale Boomerang to get it down. <3Heart Piece!!!<3 I know this isn't on the way to anything, but go to the north area of Hyrule Field and circle around to the north end of the Bridge of Eldin. There should be a cliff on a nearby rock wall, Clawshot up to the top using the target. Enter the cave there and go through it(use your Iron Boots and watch the magma) to get a HEART PIECE at the end. CURRENT TOTAL: 10 hearts, 4 pieces **Golden Bug!!!** On that same ledge close to the Bridge of Eldin, there is a FEMALE PHASMID on the rock wall. It blends in with the wall very well during the day, so you have to either look closely or wait until night time. BIG NOTICE: There is another Heart Piece you can potentially collect now as a reward for a small side-quest starting in Kakariko Village. I won't cover it now, because you have to go to Malo Mart and donate 1000 rupees to restore the bridge west of Hyrule Castle Town first. I suggest you go and drop off as much money as you can afford at the moment. I'll cover how to get it in full after the next dungeon. ~Hyrule Castle Town~ Now! Once you're done all that collecting, warp back to Hyrule Castle and go back To Telma's bar. Sometimes you just have to go where everybody knows your name... Enter the bar(Link: "Hey everyone." Everyone: "LINK!!!" Telma: "how's life treating you, honey?" Link: "Pour." Telma: "Oh, I'm sorry to hear that." Link: "No, just pour me a beer." :P) and talk to Telma. She'll introduce you to the gang(who should get their own spinoff game in time, not that annoying Tingle): Shad, the bookwormy nerd of the bunch and Ashei, an unintentionally rude but good-hearted Emo/Goth warrior girl. And you'll also meet up with Rusl again! Awesome! After talking to everyone here and checking the map on the table, you'll get a pretty good idea of what you need to do next: We have to go meet Auru, the fourth member of the group, back at Lake Hylia. Leave town and warp there. ~Lake Hylia~ Go back up that nearby ladder and past the Howl Stone, you should come across a thin stone tower(if you can't find it, check the red target on your map). Climb to the top to introduce yourself to Auru. He'll show you a view of the Gerudo Desert to the east, as well as share the story of the prison there. He speaks of a mirror... perhaps it's the Mirror of Twilight? Only one way to find out! Before you leave, Auru gives you a memo to give to Fyer, that clown who operates the cannon. Go to Fyer's island cabin and show him the memo by equipping and using it. After a short conversation with Fyer, he'll agree to launch you out of the cannon(for free- this one time only) to... ~Gerudo Desert~ Once you arrive here, Midna will explain some more about the Fused Shadows to you... and just how dangerous they can really be. And what happened to those who used them last, as well as the origin of the Twilight Realm... a sobering story. When Zant took control, Midna- a descendant of the original denizens of the Twilight Realm- was banished to the world of light. I honestly think that this is a great source of pathos for Midna, but we must press on anyway. The Desert itself is, truth be told, a large and boring place, but there are two big points of interest. The first is to the far southeast. As you go, beware the little worm enemies that constantly burrow and leap out of the sand, move quickly to avoid them and roll out of their way if they annoy you. Once you get to the southeast, look for a large impossible-to-miss rocky structure. Clawshot up to a tree, then to a Peahat(a flying plant-like creature) to get to the top of the rock. Once you do, another group of Twilight Monsters will appear on you. It's easy to kill them all at once in such close quarters, but don't take too much damage here. When they die, take a look at this HUGE ASS structure on top? Look familiar? It's the missing middle part of the Bridge of Eldin! Turn into a wolf and answer Midna's hail to warp it back to the rest of the Bridge of Eldin(the little yell she gives while psychically lifting heavy objects is adorable). Once that's done, head back north in the Desert. I should also point out that there is a cave you revealed by warping that chunk of the bridge back to its proper place. That's the Cave of Ordeals, an optional 50-floor endurance dungeon. You can't get to the end right now, so don't worry about yet. It's best to wait until after the next three dungeons or so until you can get all the way down. **Golden Bug!!!** In the middle south area of the desert, look for a MALE DAYFLY flying around. Ironically, it's much easier to spot at night. **Golden Bug!!!** From where you find the Male Dayfly, keep heading east. you'll come across some stone ruins with a treasure chest on top. keep going northeast from there to come across a gully in the sand(that is, a sort of trench). the FEMALE DAYFLY is flying around in one of them. Like the male, she's MUCH easier to spot at night. Head to the northeast and you'll come across a Moblin settlement. You know what to do... kill as many as you can, and when you're free of distractions, take and ride one of their boars. Press A to charge and break through their wooden walls and structures, revealing countless treasure chests with rupees. Ride a boar further north, and break through the walls to gain access to the furthest north area here. 0o Golden Wolf!!! o0 On your way north, you'll come across the Golden Wolf again. This time he teaches you my personal favorite skill: The MORTAL DRAW! To use it, do NOT Z- target your opponent, sheathe your sword, and let an enemy get close to you. Then, press A at JUST the right time to attack with a quick draw! I love this one! <3Heart Piece!!!<3 Press on north into another Moblin encampment. This is a pretty straightforward area, just run through and kill every Moblin that attacks you. In the northwest corner of the fort, there is a boar roasting on a spit. Carve it with your sword to get a HEART PIECE out of it. Was it the boar's actual heart? Sadly, we as an audience may never know. Also grab the small key next to the spit. CURRENT TOTAL: 11 hearts Use the small key to get to the middle area of the settlement, and guess who shows up for round three? The King Moblin! Dammit, you can NOT kill this guy! Well, we beat him twice before, we can do it again. This time you fight him on foot. Backflip or jump to the sides to dodge his heavy axe blows(they really do hurt a lot!). The Back Slice technique works best against him, and you can use the Mortal Draw to get in a cheap shot or two. Once you beat him, he will retreat again and you can ride the boar hanging around in here. But wait! As he leaves, his henchmen will set fire to the place, so mount the boar(no jokes, please) and charge out of this room! You'll automatically bash through a series of gates and end up at the Arbiter's Grounds. No surprises out here or anything, just go in. <<<<<<<<<<<<<<<<<<<<<<<< Arbiter's Grounds [arbi] >>>>>>>>>>>>>>>>>>>>>>>> OVERVIEW: This place gives off the image of an ancient Egyptian tomb. This is the first time you'll have to switch between human and wolf form to successfully complete the dungeon, as you'll need to track down several Poes- ghost enemies- with your wolf senses. Once you get the treasure in here, however, this whole place becomes one giant skate park!!! WALKTHROUGH: Go down the stairs and arrive in the first room. You get your first taste of what this dungeon will be like. Lots and lots of sand! In any case, Clawshot over to the platform to the right(you could roll over the sand, as long as you start the roll on the platform, you won't sink in right away). I should point out here that the sand in this dungeon acts like quicksand. You stay in it too long, you'll sink and be returned to the entrance of the room with less health. Also, if the sand worms here give you too much grief, you can pull them towards you with your Clawshot and kill them with your sword. With that in mind, jump across a couple of platforms to the northwest section of this room(the caged-off area). You'll have to roll across the sand to get to it, but you should just make it. Once you get there, take note of the pull switch there. If you go into the sand, you'll sink before you can pull it all the way, so pull it to you on land with your Clawshot and use it to open the gate to the north. Go on through. The door to the north is locked, but a quick jaunt through a short hallway to the east will produce a small key easily enough. Go on north. This room is dark, so best take out your Lantern for this next part. The light will reveal the truth: Little skeletons advancing on you, with sand pits everywhere. Kill them all(one sword hit will suffice; a Spin Attack will take out entire groups), and light the two torches to the north to open the door. Go north through this door. This room here is the "main room" of the dungeon. Approach the middle of it, and four Poes will steal the flames on the torches in the middle of the room. Three out of the four will leave for hiding places elsewhere, but the fourth one will stay and fight you. Turn into a wolf and activate your senses to see him. Wait until he turns slightly brighter in color, then Jump Attack and maul him. When he falls to the ground press A(kind of like the Ending Blow) to rip out his soul. One down, three to go! Before you leave, inspect the empty robe to learn the POES' SCENT! We'll be using it to track 'em down, but you won't need to follow your nose if you're reading this, right? :P <3Heart Piece!!!<3 This one couldn't be easier to get. While still in the main room, look in the northeast corner. There will be a treasure chest across a small pit of sand. Clawshot over and grab the HEART PIECE out of it. While you're here, look on the other side of the room for the DUNGEON MAP. CURRENT TOTAL: 11 hearts, 1 piece Okay, time to find our first Poe. Check the scent trails with your senses, one will lead straight into the floor of this room. Dig in the sand where the scent trail disappears into the floor to find a pull switch. Pull it to reveal a nearby staircase. Go down it and enter the door below. Kill the flying skull down here, than take notice of the pillar in the